Berlin Sucks

Christ, where to begin.

I know a billion people have already said this, but i think it needs said again. Berlin sucks. Hard.

Berlin sucks for a variety of reasons, most of which play into one another. I’m going to start with the broadest topics and work my way down, i think.

Map Design

Berlin’s urban maps are honestly fantastic. Visually that is. The sprawling and ruined hulks of buildings, twisted rebar, and mounds of rubble are daunting to look at and give combat an interesting 3D feel.

But things don’t always play out so nicely. Visually impressive though they may be, at the core of the matter, most of Berlin’s maps are very flawed from a gameplay standpoint. In the invasion gamemode, on all maps besides Lehrter-Bahnhoff, the attackers are placed fairly near the point, and the defenders have difficulty reaching it before it’s already mostly or completely captured. In general, points are close enough together that defenders have little to no time to set up defenses, rallies, or AT guns before they’re overrun by attackers. In essentia, you have to forfeit the previous point if you want to have enough time for a proper defense.

On a smaller scale: Maps are very very close-quarters, for both tanks and infantry. For tanks, the streets are difficult to navigate, especially backwards, and there is an incredible amount of wreckage and trash with dodgy hitboxes that block vision, and worse, stop shells unexpectedly. Maps force defending tanks, almost always pz. IVs to slowly reverse, as approaching t-34s take their time to line up shots on the destablized vehicle. Worse still, the maps almost always remove the sole advantage of the pz. IV, that being its excellent optical zoom. Forcing the pz. IV, with a hand-cranked turret and high-zoom sights into close quarters duels with T-34s having powered turrets and exclusively close-range optics is hardly thoughtful design.

For infantry, allies are heavily favoured, with a wide range of accurate, high ROF submachineguns, semi-automatic rifles, and machineguns. 1-2 soldiers with PPDs or PPS submachineguns can often wipe an entire squad without the axis player being able to do a thing about it. I personally have been sprayed with 7.62 which killed me in the split second between me clicking and my gun firing on many occasions.

Bugs

Berlin so far has been plagued with bugs and issues, many of them surrounding vehicle combat and spawns. The T-34 is a pretty good example, having multiple bugs associated with it. For example, the turret direction bug at range. Beyond a certain range, T-34 turrets will appear to be facing in strange, nonsensical directions, such as backwards or away from the direction of enemy tanks. Your damage indicator will imply the same thing, glowing bright green to let you know that, yes, this turret IS turned away from you. However, despite the indicator and your own eyes, the turret is facing directly at you.

Damage models for the 34-85 are similarly broken, turning what should be a 1-2 shot engagement with a fairly equal foe into a slugging match with a nigh-impenetrable green fortress. T-34 aside, there are bugs with tanks getting caught on nothing, spawning in the middle of things when another tank is in their spawn area, collision issues, you name it.

Optimization seems wanting as well, with berlin demanding more resources (for my computer at least) than other campaigns. Crashes on berlin aren’t uncommon, whereas I’ve never had one happen on another campaign.

Vehicle and Weapon Choices

This is one where i can kinda see what the devs were going for? It seems like they wanted to capture the slapdash and bizarre-feeling ersatz and last-ditch weaponry of the volkssturm units present historically. The problem is that once again, the devs have failed to reach a balance between, well, balance and history. In my own personal experience, the ersatz weapons past starters are not very impressive, with me gravitating back to standard weapons over time.

Axis SMGs are slow and easily overwhelmed by allied counterparts, axis rifles are nothing to write home about, and the starter tank matchups are silly. The allies start with a tank that’s intended to have a fighting chance against tigers, with close-range optics and a powered turret, against a tank that has no powered drive, high-zoom optics, a pitiful reverse, and flat armor. Even the gun on a standard t-34 can frontally penetrate a pz. IV J with APCR rounds. I’d say the only real advantage the Pz. IV has is the MG34 machinegun.

Allies get captured axis gear for lack of self-produced equivalents, but axis don’t use captured allied kit, despite it being very common historically. Letting axis troops have things like re-issued allied SMGs and machineguns would be a good way to possibly rebalance things.

Conclusion

Berlin, if given the right amount of care and work, could very possibly be the best campaign so far in enlisted. However, at the moment it has to be my least favorite of the three. It’s unbalanced, it’s buggy, lots of the decisions just don’t make sense, and it’s poorly optimized. For how long berlin was in closed testing, you’d think the devs would have an idea what to do about it. The whole campaign feels like it was smashed together with no thought behind what those choices would mean for the actual gameplay.

In short: Balance berlin, make new maps, fix current maps, fix tanks, rethink the invasion gamemode, and at least try to balance small arms?

20 Likes

How is allied favoured in semi automatic rifles and machineguns?

I assume you mean spawn points? Those are not so close, and typically spawn camped to hell and some times there is only one spawnpoint.

So giving best weapon in every category to axis would balance it?

I bet FG 42 disagrees

Yes there is lot of problems in berlin but i dont think overall performance of german weapons are really big one

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And when I said give us ability to use Golden orders to get enemy guns I was almost declared mad…

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That gun should be limited as it just opened the Pandora box. And this is a rifle only because someone from Darkflow declared it to be rifle.

Game doesn’t need to be symmetrical to be balanced but it seems this is something rarely anyone seems to realize.

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From what i’ve seen using allied guns i’ve picked up, allied semi-auto rifles tend to have lower recoil and (i’m sorta sure this is placebo) seem to do slightly more damage. Their machine guns aren’t all tha unbalanced, but there’s something positive to be said for a lower rate of fire.

So many big words, but not a single mention of the FG42 and MG34…

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Agree, but its there and wont be going anywhere

They deal exactly same damage. but yes svt has little less recoill then g43. (82 vs 84 and 23 vs 26, so its totally non factor) but where real difference even can be seen is recoil of avs(vertical 78 horizontal 27) and fg42 (vertical 47 horizontal 20). Also FG has highest ammo count for all semi autos…

Also soviet lmg’s has over TWICE as much recoil compared to german lmg’s

So only thing soviet even have advantage in infantry weapons is smg’s

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the only issue that i have with berlin, actually plagues all campaigns, is high ROF like mg34 and smg SMGs don’t really have that much climb when going full auto while standing and walking

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I wouldn’t mind if they would increase recoil of all weapons x1,5 tbh. I’m not sure about horisontal but certainly vertical.

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Agreed, is the wosrt campaign of the 3 mainly dued to the bad design of the maps. There is a conquest map that is terribly designed, aswell. I dont know the name but the B point is surrounded by buildings and its very annoying trying to cap it and getting sniped from whatever from the hundreds of windows. Basically the only good conquest map is the one that has 5 CPs, the others are bad balanced and a side or the other has adventage.

Its just not my type of maps, full of destroyed buildings and spam space for jump fiesta, getting snipped from whereever or they come from anywhere. IN adition, the inside of the buildings are pure mazes, so many doors are blocked and windows aswell, making it a bad experience at least for me.

The invasion maps have decent areas but there are others that are just bad aswell. But overallI dont like this campaing as much as the others.

The optimization is just bad in some areas aswell due to the amount of objects I guess and also because the soldiers clutch insanly in some areas so the FPS drops highly. There is an invasion map that in the last 2 caps the FPS are like 30 below average, I dont know the name of the map but its a two-story building, what seemed to be like a cinema or something, appart that was a chaos because there are douzens of corridors which I dont like. Yesterday was the first time i played this area and the perfomance was really really bad, they should look into this otherwise they should increase the recommended specs for the game

My personal ranking:

1 Moscow
2 Normandy
3 Berlin

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can you clarify what you mean by this so i don’t misinterpret it?

More kick on the weapons.

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I don’t have it and i don’t plan to use it. I’m very much not a fan of the ‘every man has a high-capacity assault rifle stand-in’ trajectory of the game. I don’t really like automatics in general besides some SMGs and standard machine guns.

maybe not all weapons since things like m2 carbine, and avs already have a large amount of recoil, so maybe if the recoil is currently low and has high ROF when bumpfiring or full auto should be increased by 1.5

I skipped obviously broken weapons (like M2 etc.) that need fixing.

Sth like this.

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ah ok

Yeah … its like you know you have a cancer and need to cut your leg … but you refuse to do it and will die at the end if you don’t … but you are to proud to admit that you made a wrong decision with granting FG42 to every trooper

They could give a option to players. WE will remove ability to use FG42 by troopers. You can get all your silver orders back until 1.9.2021. if you have surplus FG42. Plus an extra bonus for all the fuss.

Only OP power gamers would be mad …

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But you guys trully think we need fg42 to play the game. I rarely use it, there are other more competitive weapons out there.

We Don’t need that grasshopper to play. It’s nice to have, but there are better guns avaiable.

But you guys trully think we need fg42 to play the game. I rarely use it, there are other more competitive weapons out there.

We Don’t need that grasshopper to play. It’s nice to have, but there are better guns avaiable.

That would be pretty good. And im pretty sure there would be good replacement weapons fot that…

köh köh… yes vg 1-5 im eyeing at you…

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