Can we please fix a few things?
- I just played Japan twice on BR3…first was won an BH, no points awarded…second was a loss and BH, loss of a point…what gives?
- Played my event American Assault Engineers…they ALL spawned using their pistols.
- Any soldier with a secondary weapon slot automatically starts with the second weapon.
- Since better rewards aren’t going to be given to ranking up, change the rest numbers, a Marshal shouldn’t lose 150 points…and after every new BP it seems obvious the quality of teamates you get slotted with based on your rank is effected.
- PLEASE put Saboteurs on the test server FIRST and let players voice their input.
- Soldiers are still spawning frozen and need to be killed off.
- Soviets already have battle armour…but a near indestructible KV-1 too? At least give rthem thier faulty transmissions and unreliable engines to make it historicallyaccurate and balanced.
@MajorMcDonalds
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I’d be careful with what you wish for with the realism aspect, it cuts both ways. BR IV and V GE tanks would certainly not thank you for having reasonably the longest repair times and breaking down each few meters. Going even further, running out of gas would be a thing and your crew in late BRs would suffer in performance since most trained crews were dead by then and often replaced by fresh youngsters.
Japanese BR V would certainly not thank you for their best tank, the Ho-Ri suddenly disappearing right after spawning since they never existed.
Otherwise yeah, body armour is an issue, long known, nothing ever happens though.
As for KV-1s they’re manageable. Inf can, if not outright kill with Panzerfausts, at least maim with TNTs and light up the engine even as just BR II. With tank combat, go for either turret cheeks, middle front plate and driver’s hatch/mg port (these two are not always reliable due to poor volumetrics from WT) or for lower front glacis, where you can hit ammo/fuel racks (the nearest to hit being on the left side of the driver).
If you can’t deal with it yourself due to enemy’s good positioning/angling, or not having the means to kill it at hand, then always mark it, keep an eye out for it and leave it be. Either a plane will come for it or someone with the proper weaponry can take it out easier since you give them the target’s location.
That’s my other posts beef…I seem to get paired with some who fly back and forth NOT hitting anything and not getting out of the plane for others to get them.
Plus I am repeatedly telling the squad on the communication wheel to attack or defend the point because no one goes to it.
Whenever I jump out of my plane, I always spawn with an AP mine in my hand instead of my gun. Not sure in actual combat how many people would choose an AP mine as their first weapon, but I guess the Dev’s have their reason, or they are just lost when it comes to basic programming. 
That’s the same after reviving myself…a grenade, TNT or my melee…not even a pistol to shoot with…but I can spawn with a pistol and NOT my rifle. I’m guessing the later…
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