Battle Pass: Seventh Season of 2025

I would be unique only to Axis mains. For people that doesn’t incline only to axis faction. It would be just reskin of federov with slightly tweaked stats.

I fail to see the uniqueness.

Federov should have been an MG or SF rifle in the first place. If irl classification should be respected. Just like type Hei Auto.

But it’s an obvious double standard as always. Sometimes people don’t mind inconsistencies (if it goes in line with their agenda) and sometimes they do (if it goes against their agenda).


It’s obvious the only reason they’re pushing for change is because they think the weapon is weak or not fitting their playstyle. Not because it is inconsistent with game’s standards or history. That’s just an excuse.

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Not only for new players also since they can buy the BP and go to BR V matches. Every time I see high rate of fire Axis Assaulter weapon I like to have it since this faction really lacks them.

Well yes its strange but thats thanks to the 5 BR system that we got in reality this game could have had 4 BRs with only Semi Autos for Rifleman would be far more fun game then having BR V.

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I don’t even care about crap like Fedorov Automatic or Scotti. They are basically the same SF weapons, but with less damage and a limited number. At least real assault rifles like STG44 and AS44 are unique.

and sadly the developers doesnt listen to our feedback whenever is supposed to help the community they wanna do the thing their own way and we are not gonna get out this rabbit hole unless they start propelly fixing the things

the guerrillas were supposed to stop grey zone stuff but they are nothing but assults able to flank rallies which is great but they were supposed to stop a bigger problem

snipers aswell do you think that snipers are really useful on other stuff rather than annoying the enemy? i would like to give them a flare able to mark enemies like on BF1 or somethign that could make this class more versatile

most of these suggestions are focused to the bots sadly they are stupid asf devs tried to fix them since game release but it only get worse with every update

i cant belive this game have almost 9 years and they never tried to make a simple AI but useful like red easy 2 i cant belive that 1 guy with limited resources screwed 9 years of development of a proffesional company

I think the sources on this weapon are so inconsistent and unreliable that it’s no tragedy if the developers take creative liberties in favor of a unique game style over historical accuracy.

It’s not going to be immersion breaking.
Especially since all of these sources are practically just “look at this thing I just googled up to prove my point”. Even you never heard about the gun before it was announced.

Well like many prototypes but not only there is many weapons that are not prototypes and yet they are made wrong. The problem is majority of the time the allies claimed historic balance to nerf Axis weapons and now when we all know this weapon didn’t have 20 rounds since even without the sources you can see that this weapon cant have 15 rounds mag it can have 20 or 25 still they picked the worst option.

Thats not true :smiley:

Italian and British Equipment that needs to be in the Tech Tree - Suggestions - Enlisted

Italian-German Faction or the Great split of Axis Faction - Suggestions - Enlisted

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Keep up the good work and don’t forget about the other stuff

:orange_heart: :yellow_heart: :green_heart: :blue_heart: :purple_heart: :brown_heart:

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This time I freaked out and saved up 4 million. I think I’ll record a video and post it on YouTube.

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It was meant in general, I wasn’t talking about anyone specifically.

I haven’t seen any unbiased concrete evidence here.

4 million? How many hours did this take? Of course, I think the skull in your profile explains everything.

Do I have to mention every little nuance in a post about a weapon? I don’t think I need to insult the intelligence of others by doing so. The Fedorov has a rate of fire of 600, the Scotti Naval Rifle has a rate of fire of 800.

Are you saying the Uragan and the PPSh-41 Box are the same weapon, because they only really differ by rate of fire?

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I didn’t count, but now I’m in rehab after surgery and I played all day long, yes, a lot.

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However, it is fun to watch those who believed that a 15 round magazine was suitable for AVS and AVT and that there was no need for a 20 round magazine cry.

I wish you good health.

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I put in the past many times but I never put effort researching it since I could not even finish my italian-german faction I got bored so I given up on it I had to upgrade my italian - German faction but I never did it.

Well show one source that it claims it have 15 we know that Italians loved double stack mags for their LMGs. So I don’t know how they suddenly decided to make a single stack mag for their LMGs.

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The difference in mag capacity is much greater than in rof. Especially if we are talking about full auto weapon that has potential to OHK.

We are not talking about smgs that need multiple shots to kill.

So yes, you are insulting my intelligence by deliberate manipulation.

You know exactly for what you were pushing. And comparison to smgs is pure BS.

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GO Play CS WW 2 games have vehicles they where essential part of the war.

Listen man, you set a standard with your argument that I was trying to make the weapons the same, because I didn’t mention the rates of fire in my comment. I refuted your argument by maintaining that standard against an example of two other weapons in the game. I guess I could have used the exact same argument by comparing the AVS and AVT, as well as the FG 42 I and FG 42 II.

I guess not making my mission statement with 2 paragraphs for each post is manipulation? I like to think I’ve been consistent with my arguments for historical reference (keep things like Cyclic Rate, Magazine Size, reload functionality, weight etc tied to historical accuracy, use game-specific modifiers such as Recoil, Dispersion, Reload speed, and circumstantially Damage to bring the weapon to a place of balance), but I could be corrected.

At this point, I’m just going to assume you’re rage baiting. I’m sorry that I can’t be perfect for you, and I hope you find inner peace.

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Okay.

Instead of saying

“more like Fedorov”,

I’ll make sure to say

“since the weapon fired a 6.5mm rifle cartridge and had a 20 or 25 round magazine capacity, we can look at a gun like that in the game, the USSR trees’ Fedorov Avtomat for reference. The Fedorov Avtomat, firing 6.5x50mm Arisaka, deals 13.9 damage, and the 6.5x52mm Carcano, with similar ballistics (bullet mass and muzzle velocity), should have similar or the same damage, somewhere around 13.9. Depending on current sources available, the short magazine should either have a 20 or 25 round capacity. However, these weapons do have some differences: The rate of fire in the Fedorov Avtomat is 600 rounds per minute. The Scotti Naval Rifle, however, is 800 rounds per minute. Because of this, we want to make sure the Scotti Naval Rifle has some sort of disadvantage to the Fedorov, by making sure one or more stats such as it’s recoil, dispersion, reload speed, or EDT (maybe I’m forgetting a couple) is worse than the Fedorov’s.”

This is essentially what you’re asking for. Twisting my words because I’m not elaborating to this level of detail is intellectually dishonest, and insulting to others who are reading this.

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