Just found out on practice fields that I had to press 6/7.
First I was baffled why they wouldn’t be outfitted when pressing 4 like all other grenades with that tank right in front of me until I realized back in the soldiers menu that these don’t count as grenades but mines. Which also explains why he just drops them right in front of his feet instead of actually throwing them.
That being said though I find these an odd choice over explosion packs for your first squads as the usage is a rather sneaky one that requires preparation and is as an anti-tank measure rather unfit. Time will tell if these will still be used once anti tank or anti personell mines become available that dont require you to actively monitor their position in order to use them but I’m certain they will find their niche.
I just realized about one thing that was not mentioned anywere, all weapons in all campaigns got their bayonet with this update.
What I mean is that every weapon that has got additional slot for bayonet in one of the previous updates, but didn’t have its slot filled, now has a new bayonet in this slot. All my old basic rifles that I removed bayonet before, are now with a new one installed.
In my opinion customization is far too overpriced and restrictive. $5.70 for fully customizing a single soldier in one squad is too much and I don’t think anyone in their right mind would pay that much.
Those prices would be close to worth it if buying one of those slots unlocked the customization option for all soldiers across squads and could be used on multiple soldiers at the same time.
Please do not implement this system in its current form in any other campaign.
If that is actually true and you pay each item for each soldier and not as an unlock for the whole army to be used then prices would be ridiculous if not insane.
Personally, I love this update. I won’t get into detail because I’m too busy playing haha but I think the wait was worth it imo. I’m having a lot of fun in Stalingrad so far and also the new Tunisia map is awesome. Haven’t played the new Moscow one yet.
Nope, i wont start the new campaign. Everything worse grinding for is locked behind your “super-duper-awesome” Paywall. And on top of that p2w premium trash … i mean Flamethrower Tanks ??? Really ??? I think this is the End of this game, lots of F2P Players will leave very soon and when you decide to implement this new “Pay-to-Play” System (which sucks because you call this F2P, which it isnt anymore) you will lose your playerbase in no time. So good luck with that lol.
I didnt say these tanks are not historically correct. I said they are only available for cash and thats P2W ! Next time read and think before blabla-ing trash !
As far as I can see and have heard that is the case right now. One coat is around 150 to 180 gold, one face is 150 gold, one headgear ranges from 60 to 150 gold, one pants is 60 gold, one gloves is 60 gold, and from what people are saying it unlocks only for one soldier.
I don’t know personally about what happens when you buy it because I’m not wasting my money on this current system.
Are you really afraid of vehicles with paper armour (c’mon those are Pz II and T-26 in the campaign where there are T-34s, KVs and long 75 Panzers IV) with the range of 40 meters? They will always be in the range of explosive pack and most likely will be dead seconds after normal tank enters the battlefield.
They are fun, niche and unique toys for those who payed for full access, not some P2W bs - if you really want to critisize something then talk about new LMG premium squads for Moscow and Normandy (5 LMGs and even an engineer armed with one)
Order rewards arent shown correctly - silver rewards cant even be seen - but I can still tell that they are way too low. You make truly fast progress with paid access + premium pass and especially in the beginning where you do 3-4 lvls after one successful match, leaving you with ~12 points to enhance your participating troops each. So the amount of silver required for new soldiers, new weapons and explosion packs is extreme but the income is not even nearly keeping up the pace means you run dry extremely fast.
Flamethrower tanks are so far very situational if not rather underwhelming. For weird reasons they struggle to set enemy tanks on fire and since most capture points are within huge buildings in Stalingrad, they aren’t even having much opportunity to use these mighty flamethrowers. So youre usually an easy target.