Balancing the US side

I’ve personally blown up few Jumbos with detpacks. But few days ago my detpack didn’t do anything to a Stuart.
It doesn’t mean that any of those tanks is somehow more broken - all of them are inconsistent in terms of reciving damage. Both on US and German side. Devs themselfs confirmed that damage models are not in the best shape right now and need more work.

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just had to put 30 rounds of 50mm into a Stuarts rear and side to kill it.

Release more premium vehicles though and insanely powerful campaign vehicles like the jumbo.

again it’s not about mechanics or tank removed etc the big problem is that US players don’t communicate, scoring mobile spawns or tanks is very difficult for many of them.

many on the American side prefer to be farmed by tanks without marking them, prefer to play anti-tanks or AA to kill bots instead of killing planes or tanks.

Apart from my spawn put with my squads, half the time I don’t see others doing it, like placing ammos boxes, which is the basis.

I respect the right that we start playing a unit, we have the right to do what we want with it, however when some ask players for example Stuart players to commit suicide in invasion because we galley to move forward, that we can get out of the jumbos, and that these tank players outside the zone and who are useless by doing 1 kills every 30 sc by killing 10 guys on the game and 0 tank focus, refuse to release the slot so that we can progress, there is still a problem of players and not of mechanics.

When our friends the aviators who play fighters refuse to kill the German planes to throw their little bombs, once again it is not the mechanics of the game but the players who are the fault.

when an ally who plays arty, drops the arty on the area that we capture and which kills several allies of the team and often causes more help to the opposing team, it is not the mechanics of the game but the player!

etc etc . the list is long

So to want to nerf, delete, modify, add game mechanics, before doing that it is first to take care of the biggest problem: it is the players, it is on this point that we must work in first.

Ohh i almost forgot lets say in normandy invasion they can artyspam the axis spawn location which if happens promptly kills my squad worse the whole team, thats literally at the start of the game which would be vital.Ofc axis cant do the same. So if anything they need a big nerf.

Also also there are multiple times where we didnt even fall back yet the allies are already capping the point. It seems like they have the whole map to play with.

The forward area definitely needs expanded a bit for defenders. On the Attack, I can get decently behind an objective to ambush reinforcements, setup a rally point, then when we cap just start rushing to the next before they can set up.

When defending on that one map as Allied (can’t remember the name,) the forward area for defense is almost non-existent.

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one of my biggest complaints since CBT. The points are so close together engineers have zero time to prepare anything and by the time I retreat from the last point (if I’m still alive) they’re already capping the next point.

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Agreed it feels a bit like cheating sometimes.

When I cap I clear the point and leave the squad there when it is safe and move to the edge of black zone and when I know I am not going to die I run in towards next point trough the black zone timing the dmg tick. I can make that it instantly starts capping when we get the previous. Feels to strong for some points on some maps they need to change that tbh.

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Throw it under the tank, or near the side, and cook it long enough so that they have no time to move away, that almost guarantees the destruction.

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I wish there were some kind of consolidation period after an invasion point is taken, allowing the defenders to fall back and prepare and for the attackers to regroup for the next push

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And i use the jumbo and regularly get oneshotted by det packs when i make mistakes, considering how broken damage models still are in game is possible that shit like that could happen but is not the norm and definitely not 5 times in a row, that’s bs.

Yeah, I know. I never had a problem killing them until this latest update, just now had a game where I emptied two sturmpistols, and 4 detpacks cooked, on top, on bottom, over the engine, and nothing, didn’t kill one crew member. Something is broken.

The only problem equipment wise is the fg42 and m2

2 Likes

Everyone says omg the fg omg the fg
1 its not even that good. I mean 40 ammo overall? recoil like shit. Also you need to shell out either a lot of cash or some hundred hours farming cards for it. You ally players disgust me. You had everything made easier for you yet you still cry just becouse something can kill you.

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i mean if you give a machine gun to all classes then you will get such complaints

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Look man before complaining about something that might happen lets wait a bit becouse im sure you personally didn’t get killed by the fg42 a lot of times. Lets not fix something before it becomes a problem.

you right because i’m on break from this game and i don’t really complain about FG42, i mostly complain about german CAS

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Jumbo needs a buff and nerf. cant even destroy late german tanks even from side or back he eats shells so much

Yeah jogger 40 ammo the rest have same or less

Or use our brain something you apparently are not, also you haven’t gotten killed by them cause you most likely main Germany