I know it’s fun to kill enemy soldiers but I think its a good idea to make players to become more objective centric by balancing the score from capturing obj, creating spawn point, ammo crates, etc. Because right now it feels like most of the time (well, not always tho…) player just tend to run into a meat grinder to get some kills without trying to get the objective.
I agree. But I would also like to see class specific rewards. Bonus XP for sniper squad for scoring long range kills or for the radiomen for artillery kills, SMGs for defending a point…
That’s a great idea! Couldn’t agree more
Long range kill, headshot kill and MG supression are already added. Not sniper specific, but they definitely get those more often.
That said I would also love to see points for destroying enemy (pre-built counts as enemy) buildings, either by deconstructing, or shooting them (also shooting the MG on MG nest)
Imo the long range kills should be restricted to sniper squad. It gives the people who like playing the sniper squad a good reason to do so. Or maybe higher XP for sniper squad for long range kills compared to other squads.
I wouldn’t pick sniper squad now because there is not enough players to play the objective, but once there is more people, such rewards will promote support roles like that of snipers. If everyone can get the same reward, there is no point in playing the sniper role.
This is already implemented but you have to shoot whoever is using the MG and not the MG itself. It would be nice if the reward is given for shooting down the gun instead. Same for the AA and AT cannons.
I agree that they should have increased XP gain as currently it is nearly impossible to match the score of someone that suicide rushes with SMGs
Yes, I know. That is why I am suggesting to include hitting the MG as “MG disabled” with an even larger reward than supressing it.