I believe that many people have already encountered bad players. They deliberately surround the fob with barbed wire, shoot teammates with flamethrowers, and remove their fobs. And there’s no doubt that those black sheep must be punished.
I think the system should detect bad players or provide methods to detect bad players.
For example, provide clear data details, publicize the damage caused by the player’s barbed wire or flamethrower to teammates,shows the number of friendly fobs removed by teammates.
(In this picture,“ jsonz” deliberately demolished 3 fobs built by teammates. I have witnessed two of them.)
So other players can block bad players to avoid becoming their teammates. Even further, system can automatically ban these bad players through other players’ reports.
We deserve a better gaming environment!
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To be fair I destroy unhealthy spawnpoints myself, when they are stupidly placed (atics for example) or their location being known to the enemy only makes them a kill farming ground.
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The only way is report him
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But you can still be his teammate in the next game. Personally I have reported many bad players (they are in my friends list) and I am pretty sure that the reporting system doesnt work at all.
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it’s not easy to recognize it though…
like, how are you going to tell the game that, that/this behavior is bad?
it’s really hard, the only way it’s through the complain feature.
but we all know how it works on wt as well so…
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or perhaps use the LF one on squad as well?
but you don’t get detracted point since friendly fire it’s not even considered.
like, if you drop bombs on a point, and crash, those bombs will kill anyone.
and if you kill friendlys, you do not get " punished " for it.
the list of unfair behaviour is long: (having seen it myself)
Sappers who put barbed wire next to their spawn and you lose life.
Sappers who put a spawn right over a hole (so you spawn and take damage)
The tank players who don’t hesitate to push our anti-tank because they want to have the monopoly of kills.
Some tank players who stay next to the spawns infantery, attracting all the fire on those who spawn.
Sappers putting crosses in the way of our own tanks literally preventing them from advancing on some maps.
Players who dismantle crosses set up to prevent enemy tanks. or barbed wire or sandbags and ammo boxes.
kamikazes who do as much damage to their own team.
Allied players throwing molotov cocktails at the capturing team.
artillery players throwing arty at the team while we are capturing.
Mortar players who, once they have emptied their own ammunition stock, will take some from a box that I have left for the infantry, emptying it and leaving nothing for the others
players who have sappers who refuse despite the fact that several of us have asked to put ammo boxes.
I must be forgetting others but already all these points I have put are quite frequent.
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Maybe we need a vote kick function
the problem is that the names of the allies are not displayed, so it is almost impossible to know who is doing what, the only times when we see it is when there is a team kill
Vote kick dont work no name plate
That’s right bro… the worse side of this is that i’m trying to win killing a lot of enemies as be posible and the rest of the team cannot take a damm checkpoint… f*ck assholes useless…
OMG, 45min, and still lose the game…
This fastfood like game should never ever let player play so long in a single match. We need a timer ingame.
i cant agree on that, i would like even bigger games, modes / maps and more objectives .
but that is just me.
ontopic: no, you shouldnt punish bad players. game is as casual as it gets, if someone loose sleep if cant win in a casual game like enlisted…
new and bad players… they are already punished every match with less skill (less xp they make equals harder grind times), and less gameplay “fun” since they probably die more untill they develop “skills” over time.
Let a new and a bad player have fun on their ways, they will grow over time. we all have bad games, and we all can perform bad ingame, i dont want to be punished by it. there is no ranked points to loose, or a esl/tournament in line, all you loose is a 1.5 multiplier in the end, on the big scale, that alone isnt even worth the stress.
once my niece played a game on a diferent videogame on my lap as she demanded so, she was so bad at it, but she was having more fun i could possible have playing for years… that what a game should mean first. fun.
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Nope the beauty is this, going on for 40 minutes and beyond makes it a battle of resistance, only the best win
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Most longer time per match game has more slower pace gameplay.
This game can make me tired within 1h when trying to play aggressive.
I play lots of FPS, others are more slow pace due to longer respawn interval. But Enlisted, you can “respawn” by switching members. Really fast paced.
It need other more diversive objects to keep players from highly concentrating on shooting. Only after more diverse routes can make players not feeling tired soon. But that’s is away from game’s self position: an arcade FPS. I hope this game can be more fun. But the devs seems not willing to make something huge and complex.
long live the spam of the plane !!, complaining that other catches not while you also don’t capture, is a pretty troll.
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I’m agree too… i would like if Someday the game let play all the invasion maps consecutively… begin in normandy beachs and finishing at le bré invasion… 2 or 3 hours playing… ha ha ha …
I think in the future there will be the theater of war instead of the normal campaign, like heroes and general (it’s an example) where you choose the faction and you grind it to the last level, nobody wants to regrind Germany, America, Soviets 15 times
They’re irritating yes but it would also be kinda rude to punish them.
No. Som bad players are bad because they want to be…but others are because they are simply poorly skilled. Punishing players for this kind of behavior would punish those that do not deserve it (those that are new).
The game is punishing enough to new players.
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