Authors - update your mods!

and…

what are we supposed to do when for example i have chaged both the" ri_extra_gen__blk:t= " and " “ sound_effect_generator "

yet still crashes?
image

without telling me why?

like, i removed all the effects as asked, and yet still crashes.

yet, before the update were working fine.

so… essentially,

all you guys changed, were the effects and the level tags?

logs aren’t exactly clear to read nor it hasn’t really been explain what i should make of it.

If it crash because of this then it will prints about wrong blk file in these files. Something like blk not found in "path"

i’m not following.

btw, i have some older mods that i haven’t changed the tag, yet works without the changes.

i also tested both with the older tag and with the newer tag, but still crashes.

why in the hell that happens?

Its because devs didnt remove these files yet.
But will in next update or major.

Ummm…
What about new maps? They crashes? Do they have new path?

In theory you map May crash because of effects?

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right so, a few days ago i was working on my B&R mod, the ones that we had couple of issues in dms, and was working fine as i was placing bots for my pves or rather, attempts of pves.

yet, yesterday, with the new update,

it stopped completely from opening for no reason.

same goes for the other map that i made that you saw ( the one on gavutu ).

which, the gavutu one at least explained that my issues were tied to @tommyZZM’s artillery. and most likely the cannon_at_[…] blk files has changed.

but then, despite me removing ALL effects, changing the tags, and what not according to this thread,

my mods still won’t open and crash instead.

so, i suspect devs changed something else and forgot to point out?.

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Interesting.
Can you please sent both maps to private messages.
I want check it later, today.

About vehicles and weapons some their paths in properties too changed. Same with e_stalingrad, but now e_ww2_common should be changed to enlisted.

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devenddar, i do love you being helpfull and always willing to land a hand, really reccomandable.

but that’s not how it’s supposed to work.

i cant everytime expect and wait others to fix issues for me.

since… not to point fingers, but the new update brought those issues to me, i’d like to know the full changes of what not and stuff that have been made. so i can attempt to fix them on my own, rather than waste your time, for something else that someone else did.

not trying to be hostile.

but i’m getting tired of features and templates that were made all of a sudden to completely not work anymore. or my editor crashing for no reason and i have no clue why.

let alone the logs being completly on a different language to my understanding
( yet no guides on how to read them, what i should be looking for etc ).

but sure… i won’t turn down the help.

though, it’s not really beneficial for both of us.
( i mean, it is for me. but… you get what i’m trying to say )

3 Likes

I just wonder why developers can’t provide an automatic script to complete such work. It seems that some of us are confused by such changes

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Such changes are already starting to annoy and the motivation to make more than one mod disappears. Something was added, something was removed, after major updates, all mods must be checked and corrected, otherwise they may not work and all this manually.

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Use notepad++. Updating all mods to the new standard shouldn’t take more than 3 minutes that way

I use VS Code. It’s not difficult, but I’m just tired of it.

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Are the squad profiles (.json) affected?

It shouldn’t.

that’s the keyword buddy.

" shouldn’t ".

yet i’m bashing my head on the monitor trying to figure out why nothing it’s working.

and yes, they are ( at least for me it did).

in the log, i managed to read that the sea event profiles are not working.
image

which, despite me cross checking and making sure stuff that previously the update used to worked,
i’m 100% sure that more stuff has changed and wasn’t mentioned.

just as an example, the sea predator event. and another case, the AT cannons. from content/e_ww2_common/gamedata/units/cannons/towed_at_pak40.blk
which now has become content/e_ww2_common/gamedata/units/tanks/towed_at_pak40.blk

no reasons, and no explanations. let alone actually making modders aware of this change.

so,
i’m full on board with @Yopsius sentiments.

There are authors who have more than 10+ mods. Either mods with modern armored vehicles, there you need to change two lines for each model, or go into the editor to remove the excess, leave the corrected model, clone, put it on a new one, turn on the vrom, check what works and check that everything works correctly in multiplayer. Now my text is already dizzy … And something with the effects needs to be changed or not changed …

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What I was talking about, new bugs. :smiling_face_with_tear:
Germans from Berlin against modern Russians. I even have custom profile disabled.

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If I remember correctly… Sea_Predator never had profiles for bots.
Or you use custom file (looking to %ugm)?

As I remember…
Really Custom profiles never work in editor, but in local game. But I may be wrong.

i did used custom made profiles.

edit. oh. i did used the bot profile.

but… used to work before the update :upside_down_face:

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Yeah. Really/User Custom profile doesn’t work in editor.
But it does work in multiplayer and in local game.

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Also in latest update loading screens are a bit changed.
Now they’re in .avif (were in .jpg).

If you added some images in briefing then just change .jpg to .avif and loading screens should work again.

2 Likes