Attacker Advantage

So, I just suffered through a Soviet Destruction match. 3v4, well, 2v3 as 1 player on each side deserted. I had…no support. At all. I was the only one able to push forward and disarm the bomb. My fellow player just kept on mortaring the entire match and did little to nothing. Here’s the thing though, I was being flooded by enemies CONSTANTLY. I literally couldn’t even stop to build an ammo box before having to shoot another AI that rushed into the building trying to plant. So, the Attacker AI CONSTANTLY pushes objective. Granted, when there’s players in the match to cut them down, they don’t get very far. When those players are absent however, they are much better at human waving themselves onto objectives

Defending AI on the other hand? No such luck. Scattered across the four winds. All over the place. Everywhere on the map yet nowhere where you need them

So, maybe some AI tweaking to mayhaps give defending AI a bit more of a “play the objective” type of coding? Please?

Side note, ain’t the AI supposed to build their own rallies now? You tellin me out of 8 AI soldiers not a single one built their own rally? Not to mention I don’t think I ever saw them take out a tank which would’ve been SUPER helpful in stemming the tide and maybe even taking out that Pz IV that no one seemed to want to kill

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I know this would be easier said than done but I wish the AI (squadmates and ai players) would be able to defend by getting vantage points by windows and mounting lmgs rather than running around aimlessly.

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Obviously making the bots do this everywhere wouldn’t be super possible but them going to predefined nodes for defensive positions by windows and such when protecting/capturing a point would be nice.

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When I drop to set a bomb knowing I have little to no help, I start calling my bots at the same time. I know they won’t physically help, but I hope they draw enough fire to let me get the bomb set. However, it never works… :rofl: I always get shot just before I have it set.

Are you absolutely positive that you had so many AI teammates? Some of them were probably just NPCs behind a screen.
Anyway you can test AI behaviour in custom games well, they do focus on attacking and defending, also build their own rallies.

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For your mental health, it’s just better to think of them as AIs than actual brain-dead players.

It literally makes no real difference imho. But if you blame it on AI, at least you can still have some hopes for humanity

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AI stands for Artificial Italians and they perform better than NPCs.

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Abominable Italians* :PP

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In Assault the defender has the advantage, in destruction and invasion the attacker has the advantage.

Its just that in Assault it is much easier to always have at least one objective zone contested, than holding both at the same time.

Destruction has the issue that the bomb plant time doesn’t reset when getting killed while planting

->same thing about invasion, progress doesn’t reset and you will step by step capture an objective even if the enemy has the upper hand.

It would be enough if the defenders could reduce the bomb progress manually. Just like when they defuse a bomb.

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Oh yeah thats a good idea

Invasion and Bomb depend a lot on map design though and if defenders exploit endless ticket spam.

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I can see exactly who is and isn’t a player via platform icons

They sometimes do that.
AI stands in a window and waits there to get shot. They don’t pick, they don’t take cover, they just stand in a window.

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you can order the bots to plant instead and defend yourself
it kinda works

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I’ve found it to have mixed results. Sometimes they plant. Sometimes they stand dick in hand

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I guess I did not know of that order, I will have to try it.

I particularly dislike being on the defensive side because the attacking side often gives up the attack and stays in the gray area to use snipers or tanks against me, which is a complete waste of time.

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Not really on the topic. But now you are not given anything for defusing the bomb, absolutely nothing, that is, for lying under enemy fire for a minute (±) is not rewarded in any way, although it directly affects the outcome of the battle. In general, planting a bomb is also not really fair rewarded… This mode in rotation I guess 3 years now and still nothing done with that…

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If it explodes, you get your plant points, but yes you need your credit for trying to plant in the first place

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