Attack / Defender Balance is TERRIBLE!

Same SPAWN TIME
•Same mobile spawner mechanics

The time to attack is super short and the tickets are too few!

Defenders
+Can camp and better position
+Infinite tickets

Attackers
-Has to rush
-Limited time
-Limited tickets

You need to learn from red orchestra

Attackers have faster spawner and more tickets
Defenders have slower spawner and less tickets

YOU NEED TO GIVE THE ATTACKER AN ADVANTAJE!!

What is the win rate of Attack / Defender?

You need to make this as close as posible to 50% 50%

Bullshit. You playing alone? I mostly team up with one friend and we win 80% of the games ( Attacker/Defender )
Maybe you should looking for a mate?

From my personal experience: The only relevant factor is wether your team does its job or not. Most attack matches I am in are lost when the infantry starts camping in front of the point rather than pushing on it.
The same goes for defenders when they rather all player sniper/mortar/radio while not sending anyone on the point to defend.
The only other thing i noticied was that gernerally speaken infantry seems more afraid of tanks than they need to resulting in a single tank sometimes stopping half the team resulting in the camping situation again.

For some reason you wanted to make two posts where you complain about the same thing.

You dont understand the game, thats ok. Go learn it before you shout at forums.

Same answer as other post, best team wins every single time.

I win just as much attacking as defending. If anything defending is more annoying if you dont have multiple ppl working together.

2 Likes

First of all:
Why do you think it was nevessary to create two threads about the same topic 3 minutes after each other?

And again: are you talking about a certain campaign? Do you have played attacker and defender equally?

I hacent seen one single invasion game being decided by time and not tickets by squad deaths/ winning attacker.

The better position is debatable because the Defneder has to be focused on one single point of interest while the attacker can take positions 180° or more around it. If the defenders care too much about the flanks they are opening the gates for a steamroll.
Being tied to a more or less limited area around the capture point also makes the very vunerable to mortars, CAS and Arty. Seing 100+ killso n mortar squads is nothing rare on attacking teams and you won’t see that on the defenders side.

The added tickets for capturing points are generous and even on Normandy it’s fare from rare that the attackers have 800+ tickets after the first cap.

My campaign levels are something like 28/15/8/9. So I’ve seen a fair bit of invasion on both sides and I actually tend to say that with two teams that that have an equal amount of experienced/skilled players the attackers will win slightly more matches. As soon as the attacker utilizes rally points and somehow coordiantes attacks with Tanks and somebody not totally retarded is doing CAS and perhaps as a plus Radio squads throwing their arty behind ( direction of the defenders advance)and not on the cap point, as soon as enough of these things come together it needs a lot of skill on the defenders side to have a chance at all.

Games are lost mainly because people think they need to secure and clear buildings around the objective before they can take it they don’t realize that you will never secure and clear the building before the next wave of reinforcements are back.

I find myself saying in chat forget anything else just go straight into the point then fight. The most common answer is but they are shooting us from the buildings.

All the while I can find a path on the flank that lets you walk into the point with no resistance, trouble is no one else comes. So I spend most of my games making spawn points in these blind spots to force the team to go where they should

Defenders should have longer respawn time. Its basic, it works in red orchestra it would work in Enlisted

Imo thats pretty poor argument. When playing with group on voip every match is easy win.

Yes, as a premade of 4 i always win attack and defense. but attack is somehow intresting while defense attackers don´t even get 1% of progress on the first capture point. I´m sure its a terrible expirience for them

Still we can all have our opinions but Gajin should release Attack/Defence winrate so we can see if it is balance. If it is balance then it should be around 48 - 52%