At present, it seems that the Japanese camp is too powerful and the Soviet Union has no chance of winning

Surprisingly, every major update that involves something for the Soviets, it means there will be a massive influx of old veteran Soviet players coming back, even thought during regular days it seems like they’re a ghost faction. So don’t say before time that Japan will have the high ground. Because something tells me Soviets are gonna kick their ass. Paired with the fact that this year was the 80th anniversary of the end of Japan’s occupation in China. That’s gonna fuel a lot of pride in battle from our Chinese players, I’m sure. Which I totally get, and I stand behind.

It will be fun. I’ll be playing both teams low and high br. See which one comes out on top.

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dont feed the Troll Bridge - Wikipedia

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The last update introduced the Soviet partisan submachine gun, so why are you complaining about the weapons and equipment for other factions in the next update?

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Well, I think you could compare it to this: playing as the Soviet Union sometimes represents that attitude of a desperate counterattack. Even if you’re practically trembling with fear, there’s still that unyielding determination inside. You keep thinking, “I’d rather die trying than let you win, just to wipe that smug look off your face.”

The newly added Soviet-Japan battlefield is indeed something that makes Chinese players happier, at least in the sense that it allows the communist camp to formally engage the Axis powers from Asia. But given how things look right now, it feels more like getting halfway through and thinking, “Finally, I can fight the Japanese,” only to join the match and realize you’re just another side dish for them.

Domestic opinions about this are likely to get worse. People will say all sorts of things—like how the Soviets being weak is a way to belittle the Chinese, and so on.

Gaijin’s current stance is this: on one hand, they want the Chinese player market, but on the other, they look down on Chinese players. They even seem to enjoy provoking political sensitivities. Recently, while Japan has been aggressively challenging China on political issues, there were data leaks in War Thunder suggesting plans to hand over China’s current weapons to the Japanese tech tree. If the developers hadn’t later apologized and backed down, and if those plans had actually gone through, War Thunder would likely have been shut down in China.

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In short, now there are even players on the forums claiming that the 122mm gun is fully capable of handling the Tiger II. What kind of understanding do you expect them to have about the Soviets? Probably no more than what U.S. think tanks know. At least when Soviet players complain, they back it up with data. These people don’t even bother looking up the data—they just talk without taking any responsibility. When you try to argue back, it’s like punching thin air in the end.

Aside from its armor, it really has no debuffs.

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troll posts used to be believable!

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Soviet partisan SMG? Are you talking about that cut-down PPSH with the rear stock chopped off? The one at BR 2?

You ask why I’m complaining? Other nations at least get something substantial—like gold or silver if we’re comparing value.

But the Soviets? What they got is like being handed a piece of scrap iron. Utterly meaningless. Completely redundant. It’s not that I’m refusing it, but how can you justify giving others such good stuff while handing the Soviets something so mediocre?

What’s so special about giving the Soviets this cut-down SMG anyway? Germany got something of similar tier too. Are you really just counting quantity without looking at quality? If I give you a 10-dollar bill and a 100-dollar bill, can’t you tell which one actually matters?”

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If it’s not players who like to play for all four factions,
they wouldn’t be considered core players. If it’s a core player, I’m sure he will understand.
Those who understand will understand.
If he doesn’t understand, there’s no need for him to understand.
The weakness of the Soviet Union has persisted for many years, not just for a short period of time.
The reason for bringing it up now is that it’s the turn of a Soviet version.
As a result, the Soviet version only received an old rifle from 1888.
This is a version involving both the Soviet Union and Japan.
I also mentioned Japan a few days ago.
Level 3 requires better tanks and bombers, as well as high-performance anti-tank rocket launchers.
Level 5 requires better bombers.
Japan’s light weapons have an overall advantage.
I hope that the two sides in the battle are evenly matched opponents, rather than one powerful side bullying the weak one. That would be meaningless.

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I agree—I’ve already reached the endgame in four nations, so I know exactly how each country has its own challenging phases. At BR 2, all nations are fairly balanced and evenly matched.

But by BR 3, problems start to emerge. At BR 4 and beyond, things become completely unbalanced and extreme.

Right now, I’m playing Soviet BR 3, and I know very well how tough it can be for German players at this level when they face a KV tank and don’t have Panzerfausts available. But I’ve let it go—I won’t bother suggesting that Germany should get better low-tier tanks. Just look at the forums: they still act like the Soviets are overpowered at BR 5. Well, I could just as easily argue that Germany already has strong, standard mainstays like the Panzer IV. It never occurred to me that German players have already grown used to and accepted the KV’s strength. Even the requests to move the Panzer IV tank destroyer down a tier have disappeared. Now the debate has become extreme—they’ve given up on improving their own nation’s semi-automatic rifles and are instead pushing to nerf the SVT-38 and armor.

At this point, the only thing I’ll keep pushing for is moving Japanese low-tier tanks down in rank.

At least change the attack values of PPSH and PPD to:
10 meters 6.8
100 meters 4
6.7 is also acceptable
10 meters 6.7
100 meters: 3.9
It is at least a high-level SMG. The lower-level PPS will remain unchanged.

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One shouldn’t be too greedy. I’m referring to the guerrilla submachine gun and the micro submachine gun in the battle pass from the last update. Both of these are Soviet main weapons, and instead of trying to solve the problem, they kept escalating the conflict and making you look like a victim!

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Is there really anyone using that junk?
That weapon was originally designed as a fully automatic pistol. However, due to its excessive power, it was deemed unsuitable for use in the Soviet Union. Therefore, it was changed to a submachine gun.
If it is a submachine gun, it is extremely weak.
Of course, no one will care. Because there is still tomorrow and the next issue of the pass can be looked forward to.
If you pretend to be ignorant when you actually know something, it loses its meaning.

You didn’t mention using vehicles to run over newbies in BR4-5 either, did you? Putting aside the SMG with 6.8 damage on TT, there’s also the Event MP41r that can become your MAIN weapon. Someone has already explained in detail the USSR’s vehicle predicament in BR5, yet you think it’s because of the ‘powerful’ BR2 SMG that you can accuse them of being greedy, and now you’re giving me a label. I suggest you change your ‘savage’ Asian name.

If you think I’m wrong, I suggest you post your own stats. I’ve seen someone with a similar view on a Chinese forum before; his German K/D was a pitiful 1, and he had barely played the USSR.

We shall overwhelm the Red Armored Tide with our tanks!
And then when we deplete our supply of shells for the tanks we shall ram them!
After the tanks we shall ram them with the planes!
When we deplete our supply of bombers and fighters we shall then equip every paratrooper with lunge mines and ram the paratrooper plane into their armor formations!!

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I haven’t played in the general game mode for about a month now since I have been playing custom matches, but I had been playing BR2 and BR3 with the Soviets and roughly in my last 25-30 games playing as Soviets have only lost once to Germany. :rofl:

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I politely remind you
The Soviet weakness we are talking about is level 5.
A level 3 Soviet force could be evenly matched with Japan and Germany, and even could overpower Japan.
I have been helping Japan make requests for level 3 bombers and high-performance tanks. Japan does not lack high-quality light weapons, and even this version has been strengthened. If it were Germany, Germany already had Tier 3 88 tanks, such as the 4th H model, the 2nd assault gun, and many other means to destroy the KV1. They also had aircraft like Stuka or 81C that could destroy enemy tanks.
But at level 5, everything changed.
The German 422 Impact Assault Rifle, the Somi Assault Rifle, the Konders Machine Gun, the MG42100. The Japanese Elbow-Firing Rifle, the Tokyo Assault Rifle, and the newly introduced assault rifle. Even other factions desperately need these. Japan can’t even match their dual-barreled machine guns, which can crush the Soviet Union all over the place. We have been through this for many years and have become accustomed to it. But tanks are another world. Previously, only the Tiger II was capable of overwhelming the enemy. The Soviet tanks had almost no way to defend themselves.
Now, Germany has the Ferdinand and Japan has the Type 5 artillery combat vehicle. These are being targeted. The Soviet Union has no way to deal with them. This is so desperate.
I didn’t even ask for these. I just requested that in terms of SMG, the bullets and attack power be equal or even weaker. 10 meters: 6.7. 100 meters: 3.9. Both are acceptable.
As we all know, 6.8 is a kill threshold. Once it exceeds 6.8, a quick kill can be achieved. The Soviet equipment has bulletproof vests, but they still can’t defeat the high attack power of SMGs from other factions. Moreover, the 422 assault rifle has already been strengthened to a high attack power that can penetrate bulletproof vests, with a single shot for a kill.

IMOP it is more about the players being the difference then the weapons at BR5. I play all BR five factions except the Japanese, and when I lose as a BR5 Soviet I don’t feel I lost because of the weapons, It was usually because people on the German side were building more spawn points, or I just got matched against a stack group. I have just as good of Soviet BR5 squads as I do German or Allied BR5 squads.

Machine guns, the Soviet RD44 MG is decent, has a 100 round drum and its rate of fire is over 800. The German MG42 100 is slightly better, but I would only give a small German advantage, however it is TT as opposed to the RD44 being premium.

Assault Rifles, the Soviet AS-44 and German Stg 44 are fairly even IMOP. I consider this a draw.

Semi auto’s, I actually prefer the Soviet AVT40-20 over the German FG42 II. However I would consider them a draw as well.

SMG’s, I really don’t use many SMG’s in BR5 as I prefer the Assault rifles, however I do have one five man Conders MG squad, one Soviet 1921 Thompson 100 and one PPSH41 Parkerized squad. The Conders and Thompson both come with 100 rounds, a high ROF, but the Thompson has a higher damage rating. The Conders and the PPSH both shoot at 1,150, and the Thompson at 1,040. The other German option would be the Kiraly. IMOP, SMG advantage Soviets.

Tanks, I don’t play with tanks at any level because I find them boring, but everyone has their own opinions and bias, however the only time I would consider blaming a loss on a tank is when they camp in the gray zone while constantly blasting cap and spawn points. :smile:

Planes, both basically have equivalent jets, Me262 vs Su9 (same bomb load), both have equivalent bombers, Ju 188 vs T 2S (same bomb load), so IMOP it’s a draw.

I can only compare weapons I use, however, I never feel like I am at a disadvantage with BR5 Soviet weapons, only at a disadvantage when I get bad team mates. :rofl: And yes, I lose far more often playing BR5 Soviets then BR2 or 3, however as I had said, it was because of the players, not the weapons. On the flip side, I rarely win playing BR2 Allies, even though I absolutely love my squads and weapons. Again, bad team mates.

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I believe USSR will destroy Japan on the ground and in the air, in all BRs, due to more and better equipment.

You are really playing to your strengths and avoiding your weaknesses!
The problem with the submachine gun starts from level 3 and continues all the way up to level 5.
The Soviet forces have a relatively weak offensive capability, especially in terms of long-range attacks.
Thomson’s rifle was destined to limit his range to close quarters, rather than close quarters and medium range. Moreover, he was a member of a small unit that had a very low rate of possession of active event weapons.
Konders machine gun. It has only been recently that some have become available.
The Somi submachine gun is an in-stock product that can be purchased at any time.
Not to mention that this version has also enhanced the noble 6.8 damage of the Somi submachine gun. Just two bullets will cause death. Not to mention the Tokyo submachine gun from Japan
The PPSH from the Soviet Union is an inevitable product in the technological tree.
And with the 0 gold team, there are 3 similar gold products: Phosphated PPSH, Dagger PPD, and PPSHS silencer. If the rifle is used to kill a specific living player…
So the purpose of SMG is to quickly eliminate the team of AI members that the living player is leading.
Each has its own value.
If you say “tank” - coincidentally, I basically don’t play tank games either.
But I can’t prevent the tank’s shells from getting too close to me! Finally, regarding your point about the players - that is a subjective issue, not a fair one.
Rifle 422: Rate of fire, magazine capacity - all factors contribute to victory.
Submachine gun, attack power, ammunition capacity, long-range attack power all contribute to victory.
Victory in the attack power of the machine gun
All of these I can accept and calmly deal with him.
But how should we deal with the underlying issue of attack power?
How to deal with the situation where one has a disadvantage in shooting speed and low attack power?
The SMG model has been stated earlier as being a necessary element of a certain tactic and is something that must exist.

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