Asymmetric mode

To be honest, this game has not achieved much success since the merger
The game environment is still the same as before the merger. Players tend to gather in one camp and then attack the BOT of another camp.
That’s probably not a bad thing, because if you’ve ever been in a few games where both sides have a lot of players, you’ll know what shit is like with explosives flying all over the place.
To be honest, the current game environment is no different from that of 2022. It’s just that white phosphorus grenades and explosive packs were prevalent in 2022, but now impact grenades are prevalent. What’s the difference?

No, that’s not what I want to say today, I mean, since this game developer screwed up PVP, can we focus on PVE again?
This may be a good development. Since players are keen on fighting against BOT rather than players with explosives strapped to their bodies, why not satisfy them?
One side is made up of players, who usually have better skills and weapons than the AI, and the other side is all BOTs, and the BOTs have the advantage in terms of numbers.
Referring to War Thunder and World of Warships, players need to consolidate their positions to block waves of people. I prefer to focus on defense, because attacking may be a bit difficult for players with too few people.
Moreover, there are so many fortifications that can be built in this game. Players can dig trenches, build sandbag walls and ammunition boxes, change the battlefield terrain to be reasonable for themselves, and do what they should do on the real battlefield. In PVP, because the game pace is too fast, you can easily It’s hard to find time to do this

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The most important thing is that asymmetric PVE is just the beginning, the beginning of diverse PVE gameplay. It can then be extended to the campaign mode, where a single player or multiple players can operate historically accurate troops in a historical campaign.
Even Halloween can have an asymmetrical mode against zombies

PVE is a gameplay with potential

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It might be fun with some work, but I think the change is too drastic. It could be tried as an event, see how popular it gets and how well it works. But implementing it directly to the main game has risks of alienating players.

Many people fantasize they are dominating other players when shooting bots. Most of us know the bots are there, but the game is intentionally designed to be vague regarding who is a bot, and who is not. Having an explicit bot game mode will take away many peoples’ power fantasies and divide the player base. lol.

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game is already PVE and asymetric as FUCK
i dont know what are you talking about

half the kills you get are bots
are you not happy with that ?