They are way to strong for defenders in a 10vs10 random teamates game. I think adding a bit more tickets should be way more balanced, something around 150-250 tickets, nothing more
Agree. Should be more than 3000+
I think it’s more than just a “Map Problem” per say.
You have issues like:
- Players not being smart
- AI being… AI
- Planes just destroying EVERYTHING IN SIGHT
- Little to no teamwork
so two of those 4 issues are just your average online MP games
this
Every online game to exist.
Also every online game that has AI to exist. AI was never really bright.
Shoot them down, you too, have planes. And AA which can be used to shoot at planes instead of at infantry.
Eh, again, pretty much every online game. No one’s fixing that one.
The AA in this game is terrible, it can’t reliably hit something that’s going 35 miles per hour. Takes 10 minutes just for a 90 degree turn with those things. They also require you to be in the open, the pilot can easily just take a pass and shoot you down.
There is one map where the defenders have to contend with a trench line that flows off to the left of the objective its perfect for attackers to spawn on edge of map where if any enemy are they are not anywhere near the objective so the attackers can easily spawn on the edge run down the trench then go about 30 more feet or yards to take the objective.
Then there are plenty of maps where the attacker can set up spawns which are 50 feet or yards from the objective and this is the grey area for the defenders. So they basically have enemy spawning right near the objective
AA needs to be made to turn faster and have more stopping power, no one’s arguing that. 50 cals and cannons overall need more strength to them so they deal actual damage.
planes nerfs are coming. Regardless of what’s said ITT.
Ok and? I’m still going to dunk on you and others like you with anything from infantry to tanks to planes.
Nice false report, again.
I’d recommend taking a break from posting. You’re obviously very worked up rn.
Also linking a youtube video constantly to show how “not mad” you are. oof…no words.
I’d recommend not false reporting posts that make you upset. You’re obviously very worked up rn.
Hehe, on Dday they need more soldiers on both sides. Lots of empty boats and bunkers.
Anyways for Assault, there are two things which I proposed a while ago on a different thread.
1.There should be multiple capture zones. Assault and invasion could just be merged.
- Their should be spawn tickets for both sides, so this will be a tug of war/domination style game focused on destroying each other and at the same time, capturing sites. This could be implemented on DDay as well, and it might work well. The last capture of each sector would give a few tickets to both sides(to simulate reinforcements), and in the end, the game would end with one side wiped out, or depletion of capture zones. This way there is a degree of risk for both sides. If this is the case, the spawn tickets should be increased.
A new idea of mine:
With our current amount of players or game meta, we’re currently only experiencing battles between small companies. If there are enough players, I propose there to be two or more companies that have their own spawn tickets added to each game, and they could spawn from a different direction. Squad mates could form their own platoon with their buddies, and share soldiers/spawn tickets.
Let’s not make things personal. Keep it civil so the topic doesn’t have to get locked.
I liked how they did it in the Red Orchestra and Rising Storm franchise; if you are on attack and cap one point, then cap the other while the old point was being de-capped by the enemy, you would still win the sector.
In Enlisted you basically have to keep the enemy off both points at the same time if you are attacking, which is very difficult for a team of randoms.
I’ll be the one to say it. Taking and holding two objectives simultaneously is too much work for a lot of players and ends up being a clusterfuck. It’s either going to require more tickets or a significant rework for Assault mode to be almost as good as Invasion.
Pokrovskoe City is a nightmare even if Attackers manage to take the first point. Defenders can go to the side of C (Hospital) which faces directly into the Soviets default spawn and cut them down before they have a moment to react. The Objective should either be moved to a different building, or the Out of Bounds line needs to be adjusted so Defenders can’t spawn trap the Attackers.
Another thing which would most likely improve the linear gamemodes would be forcing the enemy to retreat once the set of objectives are taken. Players using the default spawn and justly so, shouldn’t have to be punished by campers. Literally every shooter with linear gamemodes which uses this mechanic feels way more polished and less chaotic (in a good way).
I feel the opposite. The soldiers left behind shouldn’t be dying from a grey zone, that’s fake and stupid imo. The soldiers spawned out of the grey zone should be able to enter the greyzone, but not build rally points.
maybe the grey zone could be creeping forward when the attackers take a zone that why it gives the defenders notification to GFTO?
i cant comprehend what ur tryin to say ill just laugh