As far as HA goes…

As far as HA goes if people like myself and the people i’ve talked to on the forums and Xbox go, would it he better off to push the recent idea of monthly/weekly pvp battles with HA presets, 1 vehicle and 2 premium based on said battle, or are people just now deciding to ask for an overhaul on the br system? I tend to have a hard time getting caught up on things sonce in preoccupied with irl things so forgive me.

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This could be fun.

BR should not be based on date or anything remotely close to strict HA. That’d be a disaster.

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I used to advocate for this but now i switched to the concept of weekly/monthly battles, with the ability to choose one vehicle based off said battle. Or it can even be a front in a certain time period, same with the 2 premium squads. The premiums could even be the apc but the weapons equipped have to have been used in the that said timeperiod and front.

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Dude, I would love that, I personally would put a lot more time and effort into playing that just because it would be so fun to play and explore!

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The issue you have is what will be the “implementation of HA” within the current game design ?

As it stands they can easily clean up the vehicles, but the squads themselves are ahistorical in composition and size.

The other aspect is the stupid BR grouping of weapons, which is problematic because it jumps around and across the WWII historical periods anyway. So how do you control which weapons appear in a given scenario, or from which period will the scenario draw equipment from ?

Im sorry, whats HA?

Historical Accuracy

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I like the idea of HA preset events … that way those that want it can be directed to those and they can be catered to such. It also removes the HA and allows the game to focus on balance in other aspects where we keep authenticity (ie ww2 sandbox) but are less worried about accuracy (ie what was where when). Historical Accuracy is unfortunately not Balanced gameplay in most cases.

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I say first, they need to make default weapon restriction settings for each former campaign for customs. And then they use those default weapon restriction settings to make the monthly battles. Thats a brainstorm i made a little back.

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I’ll make an example. So in the early phase of the war. The german HA presets were 10 man squads with one squad leader having an mp40. Gunner with an mg34 and the assistant having just a pistol. And the rest had kar98’s. The russians on the other hand had 11 men. Out of the 11, was 1 squad leader with an svt38/40, 2 men with ppsh drums, gunner with a dp28 and i believe even the assistant gunner had rather a pistol or a mosin of his own. So what do we do to balance it out? Make 2 finnish rifle squads with 10 men. Out of the 10, 2 get a suomi and another gets the lahti m/26 lmg. And then the rest get model 27 bolties. This should also make it interesting as far as adding the finnish into the early eastern front if its said battle of the month and it would keep it balanced since both the allies and the axis would have a good smg on there squad rotation.

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I was saying Accuracy isnt balanced in general … so outside of a fixed preset event. With presets you can enforce it several cases. Thats where I think HA works in such a format. But the sandbox of custom squads and such, it just doesnt.

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Ok then in which case that was a misunderstanding on my part, but yea i agree. Thats why HA in the form of an event would be good. So it doesnt require an overhaul and it gives an option for people like myself and my group. But adding the finnish in the way of HA presets would also be interesting in the way of showcasing the finnish arsenal for those who enjoy the history of the guns and even those who cant afford to buy the finnish premies.

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Agreed

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I think we should have a HA mode. Where the gear and squads are as close to HA as possible. And to play this mode player can only use HA squads. Like normal squad but instead of buying solider from lootbox and guns individualy the options should be locked

Same thing should apply for premium squads and vehicles for these monthly battles. Also if you wanted to change a rifle in the squads, it can only be the bolt actions so for the early Russians it can only be the m91/30 or the m1938. And for the Germans in that time it can only be the kar98 or the pre war kar 98. But if not that then just stick to HA presets and premiums.

Well this is the issue - this approach is seeking to draw in additional resources to re-code significant sections of the game and set up flags for a new MM to draw in objects from your research tree.

I’ve not dabbled into the custom games or modding element of the game so I’m not sure what’s in the art of the possible here, but perhaps this is easier done than I’m making it out to be.

If you could re-size some squads, provide them limitations for equipment available for a given period that the encounter is set in, and then ensure that both sides have something to counter any asymmetry introduced into the scenario then yeah this mode could work and quite well. ( eg.KV-2 in Moscow campaign, has to be balanced out by the Flakbus, which was developed as early as the French campaign in May 1940 so almost 12 months prior to Barbarossa)
I would effectively create the arcade vs realistic split from WT, I’d certainly play it, and hope they remove all the aiming markers from vehicles whilst they’re at it as well. Mind you those are to help players navigate around the terrain object boxes as much as they are an assist for new players to know where to aim for weakspots.

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Yeah I can see how there’d be a challenge in that, however if they can’t then they can simply stick to the hard presets and leave it there if they want.

Neither have I honestly

All of that seems possible but like I said if they have to leave it at the hard HA presets then they can just simply resize the squads used for the weekly events. However the APC soldier weapons now I think of it…

Me too it’s just I feel the idea of a month being around one battle or front and time period would be more convenient for the sake of having less queues in the said event. Bc it would be only 2 queues as to an entire mode requiring all faction queues so we would be talking about 8+ more queues for a separate mode.

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