Artillery or ships might be at areas where they may also have the ability to attack aircraft flying in that area. This would give bombers etc… targets to reduce enemy capacities ect… if there is a certain number of artillery positions then if they get attacked then it takes out those artillery for a period of time until new artillery can be brought in.
If there were logistics points than a certain amount of equipment could be purchased by each player and provided for the total teams use but things like artillery or naval support would be attackable on the air map.
In this same vein they may supply spawn points at the edge of the map in trucks or cars depending on unit size again by logistics point expenditure.
Certain areas could be mined or booby traps again logistics points, gun emplacement etc… just a thought.
Artillery is already scarce nowadays thanks to the longer delays between each strikes.
It’s also not very dangerous anymore since the enemy will see the xbox red circle of death on the map before the range finding shot, and the upcoming barrage happens a long while after it. Even bots calmly stay out of range of it.
I doubt adding yet another nerf to it would be a necessity…
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Many Cases bots standing besides circle and ignore commands and still gets blown to pieces.
If the ai was programmed to recognize the difference between cover and concielment as well as have a desire not to get shot this could help.
Also if they could be programmed to shoot air or shoot land - observe for aircraft. Take cover if they see heavy weapons etc… scatter etc…
I’m not sure if weak ai programming is really an excuse not to do something just improve the ai.
Part of the issue is if the ai is better than the players…
why is the enemy informed of an artillery barrage before it happens?
Once it starts coming down it might make sense to provide a caution that artillery is happening but to provide the strike zone to the enemy doesn’t make much sense.
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Would be interesting. On the other hand no one would defend it.