this concept has really bugged the living crap out of me, you shouldn’t be able to see the projected location the artillery shells are going to drop unless they are your own teams shells… like honestly enemy’s shouldn’t get a pre-warning that their about to get their asses blown apart in like in a few seconds… like as long as people look out for the pre-warning circle they usually have enough time to get out of the danger zone…
artillery already need nerf not buff
Arty in this game is already deadly as it is even with the circles being shown on the map. And if you want to talk about how realistic this is then actually it is quite realistic.
In reality when artillery is fired (with the exception of pre-planned or pre-registered targets ) The Arty battery has to fire spotting rounds so that the FO (forward observer) can adjust the fire on target.
So in reality most of the time the targets know the rounds are coming before the FFE (fire for effect ) order is given.
yea but the thing is those 1st spotting rounds hit like a good 5-10 seconds after the circle first appears giving the enemy’s ample time to GTFO the danger zone
Well yes that does happen … but it can also cause them to run into a fire zone of a different type or it can delay them from getting to an objective long enough for your team to capture. Keep in mid that on your map you can see where your team is massing so use your arty to not only kill those that are in the impact zone but use your arty to funnel them in the direction you want them to go …
Mortars are actually a greater threat and can change target as fast as the player can move provided the mortar team can see the target.
like honestly if there has to be a warning zone on the enemy map it should only appear after the 1st shell has landed
as for mortar teams… i really haven’t gotten the hang on them yet… only way i can effectively use em is to aim 10-20 meters past a capture zone and shoot blindly… il sometimes score about 3 or 4 kills but most of the time its a pile of missed shots
Before any of this can be discussed about adding, artillery cooldown needs to be nerfed to 2 minutes with the perk, instead of every 30 seconds.
Lots of players including myself are not in favor of a arty cool down nerf and certainly not a 2 minute one
yea 30 seconds is a little short now that your bringing that up lol though 2 minutes feels a little long im thinking maybe 1 minute 30 seconds would be a good compromise
Arty could hypothetically be used to spawn kill, without any counter play existing, if no danger zone existed on the map. As it just so happens, people already heavily use it to that end, even with the danger zone being displayed on the map.
Also, it’d be one hell of a way to troll your own teammates if they couldn’t see the danger zone either.
but the thing is your allies would still be able to see the danger zone i never said they shouldn’t 
Well, some of my allies already act like it doesn’t exist xD
The thirty second arty cool down is fine as it is. They just need to remove the spawn protection for spotters and add the requirement for the spotters to actually see the target area they are firing into. This is both realistic and accurate depiction of how real artillery is used.
Requiring the spotter see the target area before firing will mean that they wont be firing blindly but will have to keep moving and repositioning thus making them more vulnerable to enemy fire and more fun to play.
i actually like that idea of only being able to target what you can see but how would you do that since you can put a sniper on the arti team as the spotter and you can basically see further then the bounds limits allow you already.
Then you need to learn to play instead of relying on a horrible crutch that makes every game annoying to play because of artillery spam.
Most players I’ve seen on the forum are in favor of having it nerfed. You are irrelevant.
And you are a troll … so big surprise …
No, overlapping artillery spam is ridiculous and way too easy for the user.
Not to mention rendering mortars completely pointless.
Don’t just clip out part of my post … as long as the other changes are made the 30 second timer is fine. Those changes will naturally slow down the arty fire as the spotter will have to reposition to keep up with the front line.
Stop looking for the quick fix that harms other classes as well as making them useless. If you increase the timer you might as well just do away with the class completely …
No one will want to sit and wait even a full minute much less 2 minutes just to fire off an arty mission that only lasts for 15-to 20 seconds.
The thirty second arty cool down is fine as it is. They just need to remove the spawn protection for spotters and add the requirement for the spotters to actually see the target area they are firing into. This is both realistic and accurate depiction of how real artillery is used.
Requiring the spotter see the target area before firing will mean that they wont be firing blindly but will have to keep moving and repositioning thus making them more vulnerable to enemy fire and more fun to play.
And more people dont wanna get arty spammed all the time. We already have mortars for that.
