Artillery squad

I dont see the need to have that squad like A SQUAD…
they can be just added to other squads during squad expanding and be trained there with all abilities they have.
Basicly i can have one of them in all squads i already have… with snipers… with engeniers etc etc

except only the squad gets the x4 quicker artillery strikes

AND??
u cant use it if someone use it before u anyway… almost all players have in almost each squad one of communication soldiers… So that soldiers could be traind in already existing squads…

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i know, before that you could have every using artillery and the cooldown was 30 seconds so this is much fair than how it use to work

but u know what i mean…
if u have new communication soldier in squad, he need expirience to made that call etc etc… from battle to battle he became more efficient like he is in own squad… after u can send him to other squads for support…

that would be interesting though maybe if the AI is in control then the AI radioman will spot enemy troops to varying accuracy

i know this is a game…
just to mention that i am 50 years old gamer, and i will compare this with real war situation, same is with this 1st class and 2nd class squads
there again u get assaulters, communications,snipers but class 2 ( nonsence )
after battles and battles each squad became better and better what is the point to have class 2 squad… Alow better weapons or equipment to already existing squads. In real war is like this-- if u survive u get rank and u HAVE skill and expirience. That skill u share with new soldiers in squad like a mentor…

maybe that could be what the veteran perk could be for since we haven’t gotten any word of that yet

Its just typical russian way of fixing things, instead of doing small fix and see how it works out, they say Sergey, get that axe and the blowtorch.

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so you’re saying 30 second artillery is fair?

Yes it is, it would have been better to limit the squad to 2 at the same time instead of cutting action ingame to Pflegeheim levels.

so you are saying that it’s fair to lock down a capzone with 30 second artillery because that has been done i know that because i’ve literally done this as the axis

Yes. The game was simply more fun back then, than it is now.

ah so it’s fun to be cancerous to your logic got it, so let’s get old artie back so you can’t complain that artie is OP when the allies block off your ways to a cap zone since they can do that too

No, continuous arty fire is not fun at all. You used to can call arty to CP in Le Bre Normandy and get 13 kills in the first minute of the game. So, no. Although i’m on of the abuser, hehe

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well how do justify planes and there overpowered bombs

i can’t because i hate CAS more specifically CAS that have a large payload

if you survive that long

The only cancer to it was that half the teams were Arty squads.
Limit it to 2 Squads per Team, max, be fine. Then each 30 seconds they can set. But you guys gonna ruin the game anyway, just like you crybabies ruined WT.

you can still deny caps with that it cough cough d-day especially with a 4 man group…hell i even singly held the first point because i spammed artillery and that was not very fun in hindsight since i did nothing but wait 30 seconds and occasionally shot the stray american that entered

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