After having had multiple matches where 5 strikes were called on Spawn site as soon as the game started, I’m honestly struggling to enjoy this game now.
I think that a per player Cap for the number of times that a strike can be called as well as an increase in the cooldown time. i.e. 3 Artillery Strikes per player with after max upgrades a cooldown of 1min 30. Also have locations on the map that can’t be called on like the main spawn points. (not engineer built points.) No strikes directly on capture points maybe.
Also could we do something about the shell shock time and severity. When you have constant barrages being dropped on you half the time you cant see a damn thing for 5 mins after the shelling stops. This also applies to Planes, the fact they rearm in midair is insane Gaijin have an incredible plane and tank sim system yet they’re ignoring everything they’ve learned from it have an airstrip nearby land and rearm it’ll give players a moment to do anything. The AAA is next to useless due to it’s ridiculously small ammo count and non-fragmenting rounds.
And I’d also recommend looking at fixing the player models, a lot of the Mounted MG’s will cause the model to become a yoga expert which then blocks the sights. I’d also look at increasing the cooldown on the mounted turrets a little as a squad could strip off and replace a barrel faster than the turrets cool down in this game.
and my last gripe is to do with weapon modification, increase the number of parts you get for disassembly or reduce the cost. personally I think it would be good to slightly increase the number of parts you get and stagger the cost for upgrades. i.e. 5 parts per gun fixed, level 1 upgrade 10-15 parts, level 2 20-25 parts, etc. etc.
