Artillery Appearance Suggestion

Apologies if this has been covered already–old hand at the game, new to the forum.

As friendly artillery/airstrikes no longer affect allies, save for the player that calls them in—in addition to the ability to see artillery/airstrikes areas in the first place, I do not feel that it is unreasonable to suggest that allied and enemy artillery/airstrikes be visually differentiated on the minimap. Something as simple as blue for ally and red for enemy.

10 Likes

yes it has been covered already

I have a better idea instead of changing the color artillery strike how about when you call in artillery there’s an announcement of coordinates which are gonna be striked by your side and it’s your choice whether you listen or not So you know it’s a friendly one or a hostile one.

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I support the motion, pass it on to senior management.

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No, runing through arty fire is stupid and we should noy make it easier.

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Agreed, they should focus on making the AI smarter. If Artillery is called, they should try to seek a building or cover, away from any windows or areas where they can be killed inside of. I’ve literally watched an AI squadmate stand by an open window with his back turned to it, get shot once by an enemy, stayed still, then got killed by arty.