Unfortunately, the intelligence of the units played by the computer or AI is very poor at the moment.
Suggestions for improvement:
- The units must always obey the order
(it is not possible for me to give the unit an order to hold positions and an order
resets so that the unit runs interchanged) - Aircraft
Why limit aircraft in battle, there could be maybe 3 vs 3 aircraft
(if I build Flak and then there’s no one to shoot at, it’s sad)
The pilot does not have a parachute if he wants to evacuate from a damaged aircraft,
so he can’t because he always kills himself.
3.Tanks
Again, why the restrictions on tanks ??
(If I’m in a tank, I often only shoot at soldiers. It would be
good to adjust these formations so that there can be more tanks on the battlefield,
they can also play AI for them if they are smart enough).
4.Weapons
Balancing weapons should come first. Sniper rifle,
which has a range of 1,000 m is correct, for a submachine gun as needed
The MP 41 is the same range even though the table shows something else.
Example if the sniper is on the turret a
I’m 800 m away, for example, if I shoot him, then him
I hit, which is wrong. The MP 41 assault submachine gun has a maximum range
200m, assault range is 100m it’s a melee weapon.
(There are more of these unbalanced weapons in the game)
Portable machine guns have pedestals that can not be used and
it impairs the accuracy of shooting, there would be good mechanics
make it work.
5.Ju-87
Here I found two bugs, a malfunctioning machine gun in the co-pilot,
thus, it is impossible to defend against the enemy.
The control lever is missing in the cockpit. 
- Engineer Battalion
There could still be a possibility to lay anti-infantry and tank
mine.
Animation
- When reloading at the USSR sniper rifle Mosin M91 / 30 sniper rifle, is
you can only see the hood of the clothes, so you can’t see how the weapon is reloaded
but the main enemy is not visible.
I’m sorry for my English