Aren't Medics?

yeah, I noticed the medics seem to have their AI broken… either that or the delay is so long that by the time they decide to heal you, they become distracted in a firefight with the enemy and end up dead.

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I put one in my squad when possible. Not to use smgs. But to boost the squad longevity. I’ve healed my squad members countless times, which helped a lot.

Or, if I feel like really playing the class, I support other players from up close. Not directly at the front, so that they take the hits and not me, but enough to spray anyone coming too near. Saved many pals this way, or simply healed, which resulted in successfully captured or defended caps… with a seriously big chunk of xp.

This class is so lucrative, it’s silly ppl don’t see it.

But then again, it’s too complicated for the average player whose 2 brain cells tell him that “smg = charge” and nothing else…

Yeah… assaulter 1 and medics probably should be separated.

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What developers need to do with the AI medics, is make it so the 2 things it does, such as healing people and defending against enemies, is make it so prioritize which ever of the 2 scenarios is closest toward them, so if an Ally is hurt and needs to be healed and is closer, then the medic should prioritize healing him, and as well if AI enemy is closer than the wounded allies, They should prioritize defending against the enemy AI/Players

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