After .71 balance improvement update, I take a look/test at some Pacific missions.
What I find is that, for Allies attacking missions, dev “slightly” shortened captime for 5s (total captime per point, at std time is ~80s), partially increased some capreward from 175 to 350 (only 1 or 2 cap points has received a bump). While Axis attacking missions has nothing changed. Spawn cost has nothing changed. All at standard 125.
After played lots of matches (at EU/EEU, 7AM~5PM UTC), still unbalanced matchmaking. Axis always have more players and higher ranked players.
Seriously, your way of balance is a joke.
Who the F try to balance individual match by tweaking mission attributes? What about NA server? Obviously they are pro-Allies. Meanwhile EU+EEU server are pro-Axis. No matter how you changed the mission attributes, the unbalanced match and matchmakers wont be changed at all.