10 minutes a single point.
well i blame map design for this. there are really no place for useful rally points and you have no cover after people bomb tents. if defenders have half decent team, they can easily defend this without giving attackers any chance.
There’s plenty of places to hide, and that’s the problem… People are just retarded.
This match is the one after the one in the post… More balanced teams but same problem, people have a terrible time getting to a damn point and staying there.
It’s not my fault! I was born like this!!
you can literally place rally points/APC behind the rocks on the beach to the left or the hight grounds on the right side and if they’re not spamming tanks in the middle with the rock formations is a good spot its also hard to get on the point for the enemy team if your own team has a tank or managed to set up on the rocks
you can easily deal with those rally points on both of those places. last time i played that map my team got destroyed by defenders. constantly arty point on beach point and enemy pushed on rocks, so you could get no rally point on both of those places.
like i said if enemy has half decent team, it is almost impossible to defend.
Because many of them will make excuses for themselves in public.
For example:
They have engineering scores, so they must have built rebirth points.
But they only built sandbags and ammunition boxes for themselves during the competition.
Or, for instance, if the strategic point is far away or even close to the rear of a fixed rebirth point, build a rebirth point.
Or build in the nooks and crannies and deliberately fix the movements of the AI soldiers.
Because the developers have always refused to make correct revisions/add valuable statistical data items.
It also refuses to allow players to check, compare and give approval to each other.
As shown in the picture above.
Many players, even if they have engineering scores, it’s just a cover-up they deliberately fabricate.
Some players, when found to be fighting passively in battle, will quiver that they are enjoying their freedom and having fun to relax themselves.
But when they want to win and complete their daily tasks, they will blame others for not following their instructions as snipers/tank crews/pilots, not serving them wholeheartedly, marking them, dealing with infantry for them, building rebirth points, destroying the opponent’s rebirth points, occupying strategic points, and giving them victory.
They would use sporadic high-BR weapons and then complain that they didn’t have better skills, weapons and soldiers.
They don’t observe the map and don’t care about the flanks of such a narrow combat area. All they have in their minds is where to resurrect and then die on the straight line leading to the strategic point, or at their favorite sniping and camping positions.
They can’t learn and can’t share with each other.
Some players who have 3*365 check-in nickname decorations or some players who took the cbt test still fight passively, refuse to cooperate as a team, and often feel at a loss when facing opponents, ranking at the bottom in battle scores.
Some players often act as deserters, yet they claim that being able to maintain a winning rate of around 50% is considered an excellent player. Even they blame players with high winning rates for being habitual deserters, unable to match combat players alone, or cheaters.
Some players habitually form teams and, when they crush their opponents, claim that those who only occasionally build rebirth points 10 minutes after the battle starts and then think of launching attacks from the flanks are excellent opponents.
And in the face of a huge score gap, they claimed that they enjoyed this thrilling and evenly matched Cavaliers’ duel.
This match is not fair.
Your camp is short of a console player.
Although the opponent had a powerful console player, most pc players did not perform as well as him in this battle.
If the player is on a pc, he might be even better.
However, the opponent has a console player with a score of 1750 (poor quality). The difference in the number of console players between the two sides is quite large, and your side has the advantage.
The disadvantage in your camp: among the deserters, there are pc players who deliberately occupy planes and play negative games.
And those selfish ones who don’t actively replenish rebirth points and use engineers only to build other content for themselves; Deserters and supplementary AI; And the players in your camp are overly dependent on vehicles. Rather than using more infantry to capture strategic points.
Everything you’ve said is great, and I agree with most of it, but it all comes down to one thing:
NO ONE GETS INTO THE FUCKING POINT!
I’ve said it a bunch of times on the forum, the game is extremely simple, you just get into the spot, clear it, and stay there, easy peasy.
Using tanks and planes isn’t bad, what’s bad is spending 40 minutes on top of one if you’re not doing anything, preventing someone who might be good at it from using it.
I have saved games with tanks, I rarely use them but I have them there and when the infantry is not enough I enter my tank and devastate.
The last point, game lost and from that moment you enter your King Tiger to clear the point, you survive several demolition packages, AT, other tanks and even planes, those are the games I enjoy.
Contrary to what you might think from my posts, I don’t mind losing, what I hate is losing stupidly.
It’s easy i see when a game is going to shit and there’s no way back, that’s when I leave the game because there’s no point in continuing… Otherwise, if I see an opportunity, I stay even if I lose.
correct