Why yes, Axis can win on Airfield. I lost both an Airfield and a D-day match back-to-back tonight before I put down the game, as an allied main. On Airfield we couldn’t even take the first objective.
Axis has the better tanks with the exception of the Jumbo, meaning if allies have no high-level players, Axis has the advantage. (The M5 is the worst tank period, the M8 Scott is about the same effectiveness as the Puma, as they’re similarly mobile and they will one-shot the other, so whoever fires first wins, and the M4A2 is about equal in performance to the 3N, due to the lack of APHE on the Sherman, both requiring multiple hits to kill the other, and both needing to aim for weak spots.)
Axis also has the better guns for the most part, and absolutely the best at high level.
Allies have the advantage in CAS for the most part.
All-in-all, maps are fairly balanced and victory depends heavily on how high level your team members are, and their competency overall. Mostly just their competency.
Most games i play now when on Allies if its something like Airfield its very likely I’ll win no matter what, same with D-day, and on the defending map of US. unless my teammates are level 1-7 then yeah we’ll lose. But otherwise most of the time i just faceroll everything in Jumbo
True, although I find American teams are generally higher in the campaign. I generally play axis on the Normandy campaign and it’s very uncommon for me to see a fellow axis player use a JU 88, or any version of the PZ IV, like once out of every many many games, however on the American side every second game has a jumbo and a bunch of M4A1s and A20s everywhere. It’s not much of a balance thing but more of that most people play the American faction.
Ill be happy to play Axis again if they ever address the game breaking bugs that tips the balance horribly. Until then I am an Allied Main. I love the Jumbo and the Sherman, its much superior than the Panzer IV J and H
I don’t think American teams are generally higher. I think we see these differences for a number of reasons. But this would probably come down to two things:
The Bf110 can fight back against other planes and is almost as effective as the Ju 188. Thus meaning that many players prefer to fly it even when they have the Ju 188 unlocked (I know I do).
Free to play players only have one vehicle slot. German tanks aren’t great at infantry support, but their planes can rack up lots of kills. Thus meaning lots of ftp german players take their Bf110. While American ftp players can take their pick between Shermans and A20.
Obviously those are just my thoughts on why and I can’t guarantee they’re actually true.
Well, although the coaxial MG is blatantly nerfed in damage, I find HE shells more than adequate to make up for that. Been blowing up quite a lot of US troops with the PZ.III, also thanks to fast reload.
I’ve won 11/13 airfield games as defenders, its very easy if the defence has even the slightest amount of competency (2-3 players who aren’t bad should be enough).
Few basic things.
Build spawnpoints, if someone on your team doesn’t build a spawnpoint in the first 20 seconds they’re a bad.
Stick close to the point and get ready to move onto it if you need to, there’s no need to be right on the point at all times, as long as there are a couple on the point already, but you need to be able to get onto it.
Make sure you have at least 1, potentially 2 good tanks. Airfield is a tank battle first and foremost so whoever wins the armor war can very easily stomp the infantry through flanking and shooting into the hangar, if you can stop their armor from being able to push you win.
D-day is a bit different, spawn points are even more vital but you can spread out a little more as long as one person is on the point, since getting angles of fire from more directions is incredibly important. Honestly once you have spawn points up d-day is just a war of attrition, if your team can’t shoot straight you’ll lose, if they can kill things you’ll camp them on the beach.
Every time i get into a game where at least one person aside from me builds a spawn point at the very start of the game we’ve won easily, it’s a pretty good indicator of whether your team is competent or braindead.
Meanwhile I love swamp, as it’s centered around vehicle use and flanking with infantry, with 2/3 of the objectives being enclosed and thus artillery/bomber/mortar-proof for defenders, leaving B as an openly contested point so long as both teams have brains and defend their more fortified point. It has a lot of varied options for gameplay instead of purely being focused close-quarters fighting.
A good Axis team can easily trap the Allies in the first hanger and slaugher them as they try and move out.
The left hand side spawn point basically doesn’t count, as anyone running across from there is easily picked off at ease.
Right at the start of the round drive a tank to the left side of the hangers and camp the far left hanger door, and the side entrance.
You’ll easily get 10+ kills within the first minute, just from shooting into the doorway, and will be able to keep killing until an Allied tank arrives. When it does kill it (a lot of the times it’s only a light tank) then carry on as usual.
You can also use an LMG in the watch tower at the back of the hangers and easily pick people off from there.
A lot of the time you’ll run out of ammo before anyone bothers to pick you off.
The last time I played airfield was as Allies. The team I was in couldn’t even take the first point, and didn’t bother building any spawn points.
It was a totally lost cause right from the start.
Team balance makes a huge difference on that map. But even a bad Axis team can easily camp the first objective and wipe most of the attacker points before they finally (if ever) take the first objective.
idd, incase you are having trouble - just flank the allies on either the right side (houses in a line) and throw bullets into the center where they cross
or
vice versa on the other side, in rare cases it helps to sit on the point, untill they really get a push going.
Dont flank on the 2nd point tho, just eliminate them head on.
3rd point is a lot of flanking again - be aware, allies tend to push hard on the “off” side.
4th point is kinda hard to defend tbh, but dont flank here.
last point is the hardest tbh, try to flank from the airfield side or just face them dead center.