Planes crashing left and right kill immersion in my opinion.
I would like to see option to leave aircraft so I can respawn while AI will pilot it outside of combat zone.
Killing yourself should be “rewarded” with -points. Both for aircraft and ground vehicles when they smash at wall at full speed.
As if planes weren’t bad enough, let’s punish players further for using them, that sounds great.
Most of the crashes you see are because planes are absurdly sensitive to rubber banding.
Planes need a lot of work for sure. I’m talking about crashing on purpose AFTER they are fixed.
Looking at war thunder, they won’t get fixed to the degree that crashes can be considered deliberate enough to justify a penalty.
Half of the time that planes get shot down it still calls it a crash. Plane kill credit is hard to pin down.
I never had problems with crushing in WT. It was always my fault, never the game fault.
That’s what I’m saying won’t get fixed. War Thunder has been around since 2012 and it’s still not correctly giving kill credit.
Then maybe I’m too big noob to pay attention.
suicide crashes into ground vehicles used to be very bad in War Thunder as the ground vehicle was destroyed giving the crasher “credit”. The Devs stopped that by mostly eliminating the destruction of the ground vehicle and no credits for the destruction. The number of crashers went waaay down. A few still try it, but it gains them nothing. Its better to get the “credits” for surviving and flying out thru the time limit.
So just give players option to abandon the plane without recording death.
Death doesn’t matter in enlisted tho - there’s no real cost - some time penalty perhaps if you die too quickly and have to wait for another squad to regain health in order to respawn, but that’s all.
iirc there’s actually a cap to how many times you can die in 1 battle, at least in conquest mode. I think it’s 10.
But planes are pretty unfair as the attacker in invasion because getting shot down only costs your team 1 death, and bombs don’t friendly fire.
that’s true - rarely see anyone getting close to that tho - I never have.
?? how many should they count as?? 
not sure why bombs not killing friendlies is relevant - neither do tank guns or artillery
To give better context, I believe the OP is referring to attacker pilots deliberately suicide-bombing objectives, as they sometimes do.
In conquest they can only do it a handful of times, so it’s not useful.
But in invasion it can be a problem because there’s basically no downside to suicide-bombing.
However as I’ve said before, the game will never be able to discern between accidental and deliberate plane crashes.
Maybe the solution is to put a limit on vehicle spawns. ie once you lose your 10th attacker your team can’t spawn attackers anymore.
I don’t know if you realy need this. I understand why you want it but tbh if you are bad pilot (like me for example) than it’s your fault you crushed. So you should be rewarded for your lack of skill.
Planes in enlisted are extremely prone to rubber-banding. I can have no visible latency issues on the ground, but need to fly extremely cautiously with planes otherwise I lag to death like below.
As well like I’ve explained before, it’s not uncommon for kill credit to be given improperly so that it says a player crashed when they actually got shot down. Long-term issue from War Thunder that’s persisted through multiple “fixes”
I never had those problems but if you say that exist and are quite common than ok, I believe you. But I still want to limit deliberate crushes because they are stupid so plz give some ideas.
like I said, put a cap on how many vehicles of a type can be used in a battle.
Whether the cap is implemented at an individual level or a team level should have the same effect.
He plays with very high ping which is I’m almost certain what causes the rubberbanding since even ground becomes janky above 130ms.
I play at 2-300 ping and don’t have those problems to any extent I’ve noticed, and ground is fine at that level too.
That was with a i7-6800K and a GTX1070 originally, upgraded a couple of weeks ago to a i9-10900K and a GTX3070 - higher picture quality but no change in jerkiness or lack thereof.
You’re from Oceania though, you’re used to horrid ping and have acclimated.