That’s why we added AS-44, RPD-44, MG-45 and STG-45 which were never even adopted by the militaries and don’t have any evidence of being used in Berlin.
That’s why a WW1 design Fedorov is the ultimate M16 in this game.
That’s why battle of Moscow features Pz IV F2, “early” MG-42 and MKB-42 which didn’t even exist (MKB-42 has zero evidence of being in Stalingrad as well, as it had not been adopted by then).
That’s why now we are mixing it all up into a salad with Volkssturm weapons in North Africa and Pz IV H with Ofenrohr likely in Stalingrad.
I appreciate the promise of an extra slot, but I think a few more would be nice given the volume of premium squads that will suddenly be available for use together.
Although I appreciate the Q&A, at least answer most important questions actually being asked, not space fillers…
Such as:
Will you give people who want to play the game on a specific campaign in customs the opportunity to earn XP? (Some of us don’t like the proposed randomness to our battles)
What is the penalty for desertion going to be?
How will customization work in new update? I have spent gold ensuring my troops look how I want… but if it’s desert map will uniform change?
Q: Will the Soviets face the Japanese whether in Khalkin Gol, Lake Khasan, Manchuria, Sakhalin or Kuril Islands?
Q: Any plans to introduce summer uniforms for Soviets or winter uniforms for US?
As for the BR system, it seems nothing answered about it as this was designed with only vehicles in mind considering the system in War Thunder despite some real egregious examples like R3, PT-76, BTR-80A, etc in WWII era BRs. Small arms are not like tanks where an STG holder can still be killed with a bolt action rifle or a pistol.
While it is always good news to see some Q&A, the lack of questions about the latest progression rework proposal is worrying, and some answers are just moronic:
As others pointed out, this was a big discussion at one time. Like, the MAIN discussion for an entire week. If anything, if you don’t see leaning as an issue, is because at this point discussion has shifted to even bigger issues (ahem progression rework ahem).
Wtf. Like, there is no reason to do this. Just add F2P paratroopers why block an entire type of Squad?
That’s basically a non-argument. How is the game “unbalanced” if F2Ps get a second vehicle slot? If anything, I’d be in favor of making the standard be 3 infantry, 1 ground and 1 air slot, with premium being 4 (or 5) infantry, 2 ground and 2 air. Locking vehicle slots to ground and air prevents multi-tank spam and gives players the flexibility to use planes when needed (right now almost every F2P would pick tanks because they are more generally useful).
Again, glad to see a Q&A after so long, but we really need to address the bigger issues and give better argumentation other than “yeh pay us for slots and buy our paratrooper premiums”.
I disagree. I prefer currently how Premiums are just like any other squad added to our collection that we have to choose to add to our lineup. I’ve never viewed Premiums as P2W, sometimes you just feel like playing them just like how sometimes I feel like playing Sniper. Yes I know theoretically it would just be one extra slot but