Animaciones, sound and choice of weapons

Hi. Compared to other táctical shooters that i play, such as insurgency or Red orchestra the animations feel really stiff. Transition between positions much implies a stiff animation. Specially when aiming. Maybe the mechanic allowing for 2 FOVs choice live in the battlefield (which is nice for the iron sight with snipers) its complicating the animation too much and removing more quality than the one its adding. Together with some wrong recoil animation when shooting and a very plain shooting sound specially for Bolt actions, makes it feel like the kills you are making are accidental and not because you are casino them. Maybe a bigger bass pulse or low freqiency bang would fix it.
At last, anothet little thing that annoys me is the fate of the ppsh41, thomson and engineer mg.
The mg was reallh goood if you knew how to use it, and the other two weapons were realistic, mire than some of the weapons in the campaign progression. But we are given mainly other weapons such as the betetta 1918 while it was just an excepcional case of use

Stationary MG nest is still in the game. Engineer II squad can build them.

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