Well how to say the destruction mode is good it is fun but I feel that it has to give much more, what do I mean, because instead of just limiting ourselves to destroying a few simple radios why not add the destruction of scenarios which would give a lot of dynamism to the mode since imagine blowing up a bridge or a building that is used as a strategic point for the enemy, train rails among many other ideas that can occur to us along the way without mentioning that once the mode is in all campaigns and not only In Tunisia, this is my opinion on how to get the most out of the destruction mode.
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Great idea, sounds like it could be a lot of fun.
When I was reading the devblog, I thought we would get to blow up walls.
I like it! Hell, could make it more dynamic, have the destruction of certain types of objectives affect how the rest of the game plays, other than just tactically. Destroy a radio, deny enemy intel. Destroy a supply dump, limit enemy supplies of ammo, explosives and medpacks. Destroy a tanker train, limit enemy use of vehicles.
Have to balance it out somehow, but as a concept, sounds fun!