Hi, I’ve posted my personal criticism of BR system in another post. Here’s a proposal that I find more contributive to
- Overall balance catering to winning rate , not just subjective experience.
- Usefulness of low tier squads in EVERY match, and hence participation of new players.
- Historical accuracy to a certain extent.
It works in this way: Instead of BRs that kinda forces you to simultaneously use several squads of similar strength, this Alternative allows you to use more low tier squads but less high tier squads. Compare to RTS games, each player has his own points to spend on squads, and therefore each must carefully plan when it is convenient to have quick/cheap deployment, and when to have costly yet powerful squads. This is a soft restriction that gives players more freedom and also responsibility to carefully think about their loadout, as you can no longer spam Tiger II but just Volkssturm (as they were supposed to) This not only makes players even for mainly battling with average-performing squads, but also makes the high tier squads as mighty and rare as they are supposed to be.
The other benefit is that it will make the game more depending on the skill rather than equipment, for example, the Late Germans will find that their top end squads more powerful but also taking more cost to deploy, and in order to denfend zones asap, players have to make a hard decision whether to wait or deploy with cannon fodders for several times given a limited personal resource. For different maps, players will have access to different map-dependent squad presets so that ridiculous Italians-in-Berlin is avoided.
Compared to the current BR system, which makes the loadout fairly boring as you are about to equip the same best gears in a given BR, the alternative utilises the diverse armoury and makes every squad useful because they have varying cost based on the guns’ performance, and offer much, much more options in different matches. Don’t you want to sell more squads, Darkflow? This is the opportunity: Bought squads are going to have a seperate cost system, so you don’t have to worry about draining your resources with cannon fodders.