suggestion, in the case a tank’s ammos are detonated (either by another tank shot or by fire) the tank should have a chance of it’s turret flying away
I have a feeling, that given sometime, you will see alot of improvements made in Warthunder appear in enlisted.
This would be one of them.
Yeah, we need more different animation of tank destroyed, and probability decided by parts damaged.
For example:
Crew killed and diesel fuel ignited more likely result in fire (animation in War Thunder but not here).
Low calibre ammunition or gasoline explosion more likely result in jet fire (animation already exist here).
Small number of high calibre ammunition exploded more likely to result in explosion (animation already exist here).
Large number of high calibre ammunition exploded more likely to result in strong explosion, turret fly away and hull may disintegrate leaving damage to surrounding objects, terrain, and soldiers (animation in War Thunder but not here).
Yes. And I’ll immediately experiment with buddies:
I’ll stand on top of a tanks turret, then ask buddies to fire away. Because for science, I’ll need to know… Can I soar?
I don’t know if you remember, but in CBT, the explosion of ammunition in the tank killed the infantry around it.
You see I like these details, and stuff like weapon jamming that we used to have lol
It was these realistic details from CBT that were cool and made the gameplay more interesting.