Mortar is too powerful with engineer, instant restock of ammo is too powerful for mortar, adding a cool down timer for Ammo Cache (somewhere about 1-1.5 minutes) for mortar can make it less powerful.
Or maybe make mortar counterable, like marking approximate location of mortar a couple seconds after mortar impact, forcing mortar to relocate.
You’re right, mortar is quite overpowered with ammo.
Maybe if heavier the ammo is, it’s less available with that cooldown.
Most of the time mortars are in their respawn zone, so there would be no need for relocation- the enemies can not reach them anyway.
First they must be forced out of there to make them counterable.
You’re right it can’t be countered easily other than possibly aircraft.
Call artillery on top of them or do counter mortar fire.
if you know where they are - sure…
Locating them through the firing sound, which is quite distinct, is not too difficult.
Getting to them is generally the issue
They’re always behind enemy lines, or even inside enemy spawn.
Mortar mentality is getting worse.
I have a test for the mortars on my team: I mark ample targets for them.
If they shoot at my markers, they’re good mortars. If they keep spamming an objective and hitting nothing, they’re not.
So I’ll walk over to their mortar camp and det pack or deconstruct all of their shit because they don’t deserve a weapon they won’t use properly.
But you know what they do half the time?
They run out of ammo and still sit in the spawn doing nothing for the rest of the game.
They must be some KD-obsessed jackasses if sitting around doing literally nothing is preferable to fighting and respawning.
It is a game issue that the Devs have to fix. It has been discussed many times and perhaps the devs will take note of it and do something about it. One temp stop gap would be to have an engineer in a squad with a mortar be unable to drop an ammo crate. The mortars would then run out of ordanance. Of course, you could still have a friend in another squad come and drop ammo crates with his engineers.
I agree that this is a problem in the game
Easier yet is just to remove the engineer slot from the mortar squad. But still nothing is stopping you from spawning as an engineer and setting up the mortar position for your next spawn.
Significant ammount of effort is needed for that, and also you have to hold the point long enough for that to work. It could also introduce teamwork for mortars.
I like the suggestion of removing the engineer. Very good. It would tend to slow the spamming down.
TCAT, I’ve seen your videos on youtube. Very Well done.
I would like to add something to this suggestion: mortar should be removed from other squads where they are available (radio squad, but I’m not sure). That way players won’t just change to another squad in order to spam their mortars.
Now that is just dumb - I started mortar spamming last night - my targets are caps being taken, or 10-20 m on hte enemy side of caps - catch a lot of moving troops with that.
Dunno if it was you but I saw a few markers and aimed at them a few times, but if the enemy is moving they are gone by the time I can hit them - a “standing barrage” seems more useful.
And when my engineer runs out of ammo crates it’s into assault mode with grenades and explosives as normal
My engineer got killed 1st up in 1 game, so just used the initial 10 rounds then into assault mode - and built some ammo boxes with another engineer in advance of getting the mortars again - but didn’t need them - lost too soon!
What I’m mostly complaining about is that one building or area between buildings is a constant hotzone that I’m spamming with markers, but not a single mortar drops onto the general area.
I know mortars take a minute to get there, but these tend to last.