Already have hackers?

I’ve noticed some matches certain folk are pinpoint snapping 1 shot kills. And continously with k/d of like 80 kills 1 death. . Come on now. Let’s be real here. Kinda hard to die one time in this game especially if you get a lot of kills.

And no they were not in a tank or plane

Not too hard to get bulk kills with high level snipers tho - once you know the maps really well and have figured out some choice positions… I’m not there yet, but I’m working on it and have a couple already!

1 death = 1 squad death or 7 player deaths, so those players actually have around 12KD. I have reached 250 kills without a single death thanks to having a tank but even with infantry you can deal a lot of damage.

pinpoint-snapping OHKs are something bots love to do at long range.
Not sure about the KD

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And yet, the entirety of my level 5 Stormtrooper group cannot protect me from a single guy with a Bolt action rifle in urban combat.

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Exactly. My dudes just A) block my shots or B) die like morons . AI has zero sense in this game. Not even miniscule cover mechanics or route selection.

If only they use some of that pinpoint snapping to … use common sense a bit. Be nice

It’s somewhat odd, really. The bots are pretty good at making kills at mid range, but completely unable to handle close combat with players with MP’s being able to slaughter tons of them.

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Yes. Close range they just run like a flock of geese and become mince meat.

well that’s he thing about squads - they are not armour, and since you don’t wear any actual armour (yet, AFAIK), your top level characters do die from just 1 shot.

Shrug - that’s life, and death. deal with it.

He is referring more to their capability. Not the lethality of the weapons. But ok

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That’s a major flaw that’s been complained about with bots.

The way they aggro means they’re helpless at close range but terminators at long range.

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Sadly no real way around it unless devs program it well. And that’s tough. But possible. Some games out there with phenomenal AI.

One solution could be to make the bots Aggro the closest target within 10 meters with insane priority.

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Yeah and or byff their melee skills big time. Especially once bayonets are added

You’re not enough experienced.

  • a death in stats means up to 7 soldiers dead
  • a single soldier can do up to 100 frags using mounted machinegun
  • a single soldier can do up to 50 kills using regular weapon
  • a single mortair can survive each battle without death if he wants so, making up to 150 kills
  • a single tank can make up to 150 kills, which novaday is barely possible anymore, but doing 80 shouldnt be impossible

The diffrence here is line of sight.

Bots take about 3 seconds of uninterrupted line of sight (including having an allied bot walk in front of them) to target a player at any range. This is called aggro.

Similarly, losing line of sight for 1-2 seconds basically resets that aggro it gained over those 3 seconds.

So in urban combat, with a lot of random props (street lights, signs, etc) that break line of sight, it is very difficult to target stuff.

With bushes however, they count as soft cover, similar to windows, as they are see-through. They are therefore ignored by the bots when targeting :slight_smile:

Which is the result of LoS based aggro instead of range based aggro

Not really. Get the locations of the 2 players, get vector length (just pythagoras theorem but in 3D) to determine range, then have a base modifier that goes down the larger that vector length is. (talking technical here for the devs). Machine learning can then do the rest.

Agreed.

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Yes all sounds good in theory. If its so easy then they’ll do it .