Allow more time for battle tasks

Currently if you miss a battle task from the 3 or 9 allowed to be credited to Battle Pass progress that is it - you can never make it up. And sometimes real life and a run of tough/impossible tasks can conspire to make that happen… can’t do a mortar task without mortars nad have used up all change options for example!

I propose that a longer time be allowed to complete tasks - say 48 hours, and they roll over day by day - any of yesterday’s uncompleted tasks can be completed today, and are completed before today’s tasks.

This won’t allow any faster progress than is possible now - but will give some players a bit of leeway to complete tasks, making the BP a bit more valuable.

5 Likes

Its a great idea. Warframe, made a good mechanic if their palyer miss their task, while play the “limited time challenges”. They got 10 challenge. Easier to harder (Easiers are lower points, harders are much more). If Their players cannot complete the challanges, than those one wont be deleted.
The half completed (partyl completed as well) challenges are stored, and they appears when you do the current ones. I think its would be nice, with you battle task time extension.

I don’t understand something: Why the game offers those task, what the players cannot complete, via they still not reach that level and unclock that squad (like mortar, and planes or something). Thats sound like privilage, what high ranked player can do, but lower cannot…I dont like it.

2 Likes

isn’t that how the BP timer works already? it resets sometime at like 2 or 3am and then you have the entire night and next day to complete em, so night creatures like me still have a chance to get em done just like the daywalkers :joy:

Depends where in the world you are as to what time they reset - but if you do not complete them within the 24 hrs then you lose the chance to do so.

1 Like

ok… :face_with_raised_eyebrow: but then wouldn’t making them 48 hours till they reset be making them reset every 2 days instead of 1 then :neutral_face:?

i do agree they shouldn’t give you tasks you haven’t yet unlocked the soldiers to complete it with and that’s simple enough of an issue to solve with a “String” labelling system they would just have to pair a string with the level requirement to the challenges and if your campaign level is below the variable in the string the challenge will not be used.

i use to do a little bit of scripting so i know this type of system will work and its beyond beginner level to implement its a simple “if not ‘variable’ then do else” recheck loop, also i think you have to do some >= greater than or equal to thing before the current campaign level variable so it checks if the campaign level is greater or equal to the challenge’s string variable

No - you still get new ones every 24 hours, but they overlap - you have 48 hours to do them.

So if you miss 1 in the first 24 hours then you have 4 or 10 avaiolabe to do in the 2nd 24 - but the 2nd lot doesn’t become available until you finish the last of the first lot.

1 Like

so if im reading everything correctly you want basically a system that keeps the challenges that are currently being worked on for an extra 24 hours or something along the lines of that?

i guess that would be simple enough to add, whether or not the devs would want to though idk, you’d have to create a boolean check for each challenge that turns on when the challenge is in progress that then activates a 2nd check with a function that extends the challenges time a specific amount.

Yes exactly that.

It is always a matter of whether they want to do it or not - that’s why this is “suggestions” and not “commandments”! :slight_smile:

1 Like

lol the hilarious part about both code ideas i just posted is that i used both of the blocks in different parts of a map warp system i made in roblox years ago :sweat_smile: so i know each system will work without fail lol

the first part to check levels was to restrict people from warping to places that were outside their current level and the 2nd one was actually something i used for the keyword selection function to reflect the preview images that were displayed for the map selected

lol the logic behind the system can be adapted to every code language it just takes a little integration between the languages, after all they are just simple recheck loops with a function that is triggered when the condition is met

1 Like

@115466271 @Josephs_Piano Gentlemans!

This is the first topic, when I see such a large-scale and detailed topic explanation, where the commenters could talk about tha actual subject, without blaming or insulting each other, or just without sending each out to hell, and where the problem is real discussed, and understanded indeed. :slight_smile: Such a gold, rare moment.

2 Likes

My sons are software engineers - I gave up on FORTRAN V in 1987… :wink:

1 Like