Allow Engies Repair Map Structures

Currently, many environmental structures in the game (machine-gun nests in bunkers, barricades, sandbags, parapets, stairs, etc.) become unusable when they take damage—even if they aren’t completely destroyed (see the example in the photo). My proposal is to add a new mechanic for the Engineer class: allowing Engineers to repair map structures by consuming their own resources. This would make better use of the environment, we can use the green/withe system we have actually or a tool symbol, what do you think? (credits to the image for Any nation player (not Japan))

  • Yes
  • No
0 voters
5 Likes

This and if TNT Mines would clear destroyed vehicles would be an absolute game changer. Otherwise it could also be a function only for Engineers to clear destroyed vehicles.

5 Likes

Would be very nice. Bunkers could be repaired and anyone can mowdown!

1 Like

yes

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Yes

No. When I destroy bunker MGs I want them to stay down.

Also with this as the reference image… I think I’ll have to vote no out of principle

Solid idea — but the pacing just doesn’t suit it. Class roles are a mess right now. Once they finally clean all that up, this thread might actually get revisited.

Not a fan of this suggestion. I used destroyed vehicles intentionally as structures (block key doorways or paths).

Move your tank into a position blocking the door and shooting at the enemy. Eventually the enemy will blow your tank right where it stands. You can also just hop out of it. Leave it as a target; which will become a focal point instead of the enemy focusing on objective.

Walk your tankers into the objective you’re blocking. Cap it, level up the tanker squad and tanker soldiers; if your tank is still left, drive it off. if not, run them as a small smg squad until toasted.

Vehicle wreckage (even when it messes up my own paths) is something that would normally remain on a battlefield for a long time anyway. There are blown up tanks in Afghanistan that still sit where they blew. Use vehicles to block bridges and tight roads.

Unless it blocks a path or is a hazard in which case they would call an engineering unit to remove it.

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Hard to argue with that as I thought about it immediately after sending the earlier reply.

Engineer specific duty, for sure I’m on board.

Not down with it if it’s any soldier can deconstruct it like regular buildables. But engineers having that ability makes sense I agree.

Toxic gameplay
That shouldn’t happen

for that I would allow c4 charges and bangalore torpedos ~

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It’s a natural thing that happens on a normal battlefield. Fairplay.

Your tank gets smoked on a bridge right before that bridge becomes necessary for the enemy advance; you know it’s going down so you take out as many bad guys as ya can while pushing at them and stuff exploding everywhere, planning best spot for it to park and become a target+barrier and/or then you seppuku your tank or just dive out. Use your tankers SMGs to hold the bridge until dead. Respawn. Hedgehog the bridge with engineers. Hold it down. Barbed wire in the water just underneath the waterline around the base of the shore of the bridge on the enemy’s natural approach. Force them wide. Engineer squad one flank builds mounted MG. MG squad opposite flank builds heavy MG. Let your teammates man the equipment you’ve built.

People never use shovels. Equip everyone with shovels and max melee perks. You dig fast.

You dig a deep, long, wide trench on necessary approaches. If you have competent team mates they’ll hold the enemy naturally. Dig in the middle of an area and dig as close to a door as you can get so the enemy AI get stuck. One enemy artillery attack will roast your barbed wire so don’t bother prioritizing wire. All about slowing AI. Put Hedgehogs in doorways, inside or out, just try square the doorway.

If this is toxic, you’re welcome. Thank you for the points.

I absolutely love playing against other people who play this “toxic” playstyle; it makes the game actually fun.

Don’t forget barbed wiring enemy rallies. Absolute necessary strategic requirement.

All things to slow an enemy advance. All fairplay.

Though I agree entirely a good counter to strategies like mine would be an engineer specific ability to deconstruct things in the environment and repair things. Engineers can already deconstruct things built by enemy engineers faster than regular soldiers so you do have a built in counter-move here – but being able to deconstruct barriers in the environment would be neat. Especially stuff like environmental destroyed tanks. Maybe even the ability to fill-in holes. So for example if a bomb has blown a huge crater in a main pathway - an engineer could fill the hole and/or smooth it out using the dirt around it, thereby making it passable again. Maybe break or blow holes in walls. That would be cool.

fury

EXACTLY, this is the point

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I absolutely love the idea of bangalores. Great call.

To add to this, I’d love if C4 blew holes in the ground.

For example if I take a Guerilla squad and one guy lays 5 explosive charges in a line, it would be cool if that blew a shallow trench or a hole equivalent to what that amount of explosive may do to the ground (if it’s nothing in reality and it wouldn’t do much just sitting on the dirt, then scratch my idea).

Jp Bangalore torpedo one like this is funny to see for example to japan

It would be better to add Engineers III, who will have reinforced structures. Instead of the usual sandbags, there will be reinforcements with metal sheets and barbed wire on the front side. Machine‑gun nests and anti‑aircraft weapons will also be improved. Anti‑tank obstacles will be automatically surrounded by barbed wire so that infantry cannot jump over them so easily. Accordingly, the amount of “health” will be increased for all these structures.

MAYBE, I am not sure if the sweatlords want that