Allow classes to not have a primary ( similar to tank crewman and pilots ) & /or make secondaries as primaries

today i come with another suggestion that. it’s not entirely necessary.

but something that i would really apreciate to have.

and that is,

the ability to have emtpy primaries weapons.

just how pilot and tanker works, but for the majority of classes.

essentially, just remove the limitation that forces people to have one rifle in their primary slot.

not gonna lie, the new pistols, and the artillery luger may not be the best weapons, but sure are fun.
and i would love to just have dedicated soldiers with those weapons and not any other primary.
( especially, i miss the luger as primary )

Why ?

this would work for those other classes that are slow. such as flametrooper, anti tank gunners, and machinegunners.

this way, would reduce their efficency ( as… pistols are not like rifles ) but improves their mobility ( i mean… flamethrowers i wouldn’t mind if they remain slow. but i would like to get rid of their primary as well as at troopers. for larping reasons too )

additionally, for said larping reasons, could come in handy in community games and what not ( mods etc ).

and lastly, this way, would force bots to use those said pistols as primaries.

so yeah, just for those who desire to do so.

( because i don’t like having to drop everytime their primaries all the times if i want the bots to switch to secondaries for close quarter )

or, as suggested by @Astulian

both would go very well together

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Other clases I understand but this one is a mistery to me.

Why would you remove the main weapon from a MG gunner?

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because the machineguns and pretty much majority of machineguns outside few, are very heavy.
and makes the character slow. even more if you give him mines, grenades, equipment etc.

so i ( or anyone could ) / can give him a side arm ( in my case, either the new 712, or arty luger ) and be more quicker ( both in mobility and reload speed ).

ideal for close quarter defensive squad.

mostly in berlin or stalingrad.

plus, larping reasons.
( good 'ol day of infamy loadout )

Can’t you just throw away your primary weapon at any time?

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:arrow_double_down: :arrow_double_down: :arrow_double_down:

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But… this doesn’t make any sense?

You don’t want to have MG because it’s heavy. Ok
So why not take a rifleman? He doesn’t get movement penalties and can still have a rifle and a pistol.
I don’t see why would I take a class only to remove it’s “class ability”.

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because if i don’t have enough weapons for machinegunners, i can still use him with either a pistol or a rifle

because you … can.

you don’t have to.

as, for the previous reason, that way you could still use it.

or, create new loadouts with it.

i mean, i’m not denying that… it would be somewhat dumb to remove the mg to mgunners.
but just to have an option there i don’t think would hurt.

But MG & BA is the beast weapon for AI

you’d be surprised the new ai with the automatic pistol

but it’s not about efficency.

it’s about having more bullets.

beside, ai behind doors and just a pistol works like a charm everytime.

Then you use a rifle and use him like a rifleman. I don’t see why would you remove the main weapon in this case.

I mean, yeah options are nice. But creating options that are arguably useless just to meet some “options quota” doesn’t make any sense.

Like, the whole purpose of a gunner is to have an MG. If you don’t want MG, don’t take a gunner. Simple as that.

3 Likes

Tarkov pistol only chad vibes.

Kind of pointless, unless you have these new machine pistols.

well, the reason was, cosmetic reason.

now, it doesn’t make sense,

but for plans that i’m working on.

as… cosmetics should be tied to classes.

but the point still stand.

if you can with pilots or tankers, you should with anyone else.

it’s about preferences.
it’s about having the choice.

welcome to the forum baby

i mean, doesn’t make much difference, but as long the primary can be deselected, i’d be fine with that.

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edit, counter argument,

irl, they used assistant gunner that carries ammo and just a side pistol.

which would replace and act as a second gunner in case the first one is deceased.

checkmate.

could be an interesting idea on a serious note.

i mean… kinda gets defeated as… you can simply give both machinegunners, but for realism sake in mods.

heck, could be an idea.

perhaps an ammo box similar to the medic one just for machinegunner.

but… then engy.

whatever…

without going on a tangent, i’d like to remove the forced option to flame trooper, at guys, mortar and riflemen.

the others, up to the devs. as… the option for tankers is there.
don’t see why not so much for the others.
about choices.

Damn weapons and cosmetics.
Give me my assistant gunner with proper mechanics!

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yeah.

that’s what i wished for pure hardcore mode without sim city engineers… but that’s for another time

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my unbiased opinion is, remove the rule of force ground soldier of carry a primary weapon is an option like another who can be asked to be added in the game withaut issue

@Euthymia07 @EdVanSchleck

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Another option would be to allow taking pistols in primary slot instead of a rifle, while allowing to take a second pistol as well.
Best way to reload a Nagant revolver is to pull out second Nagant revolver.

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somewhat… unrealistic,

but that’s actually a good idea and hella fun :+1:

gonna be german john wick of the 42s running with double c97s :joy: