Allow all squads (with the exception of mg gunner and flamethrower squad) to have a full complement of their associated specialists

With the exception of the engineer, medic, and infantry squad, the other specialists like assaulter and radio operator, AT gunner, sniper squads don’t get the choice to fully load out with their respective specialists. Historically, assaulter and radio operator squads would have been maxed out with their respective specialists; this does not break the balance of the game (I am not proposing to enlarge squads, or give them more varying abilities), and adds a better theming to the game, as well as giving the players more diverse choices with their loadout. The premium radio operator squads already nearly max out on radio operators.

I don’t ask this for the mg gunner or the flamethrower squad because having 7 machine gunners or 6 flamethrowers in one squad is not proper theming, nor is it balanced or fun gameplay wise for people who have to face it.

I also recognize that allowing more assaulters at low tier would mean that people might start overusing them (it’s less of a problem due to the existence of battle rifles at higher tier). So In order to balance that, if more then four assaulter are chosen, then there is one less specialist other than assaulter which the player may include in their assaulter squad. This way, there is a compromise between firepower and the unique abilities, like having an at gunner.

Do you second my proposal?

  • Yes
  • No
0 voters