Allies tanks in new staligrand map is undestructuble + You should not lock artillery on bombers attack

1st) Allies tanks in new staligrand map is undestructuble. I had two greandes on it. 5 direct AT shots and it just turns and shoots once… this is a joke.

2nd) You should not lock artillery on bombers attack. This attack takes too much time and we should be able to call artillery beore it’s finished.

1 tnt on the drives hatch will put the KV-1 into the ground, hope this helps

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AT squads are literally useless as long its not a T-60, found that out myself the hard way and put 20 AT grenades unto the side and rear. Just stupid there’s no real counter unless you’re a good pilot, strategies like putting an TNT packed on top are only viable against real unexperienced players that leave themselves exposed.

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And the squad AI… MAN EVERY UPDATE it’s getting worst and worst
In Stalingrand just going circle the building instead of jumping into from windows or holes and of course they are getting killed .
And you have those bombers coming and they run to find places without roof to be sure they are gonna det the bombs straight on their empty heads.

I one shoot t34 and even the fearsome KV with AT guys. They’re even more reliable than the tnt.

Tip: the KV have two small shell racks each sides of it’s turret, near the back. Aim there and enjoy fireworks :slight_smile:

You must mean the KV. It’s a tough cookie, true. But it should and must be, it’s iconic and even legendary, it was truly historically difficult to defeat. Nothing a good pz4 crewman can’t handle, thought.

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Thanks mate will try out how to get easier rid of that tank. In practice range i could land some good hits at the lower left bottom but when i engage a KV that shot is usually covered and often a KV blows me away by one hit even when i try to properly use meal time angling.

Edit: i hit that spot of the rear turret 5 times with that at rifle but just nothing happens to it, i even see how the ammo is hit.

As has been said, German AT rifle demolishes all tanks quite easily except the KV1 (in which case just track it, and TNT it). Drivers hatch with TNT instant kill on KV-1 (as has been said). Or you can burn out with TNT on engine deck, but why would you, just drivers hatch and be done with it.

Agree.

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