All issues with Battle Tasks

–This is a translation of a similar topic in RU section. Because I think the subject is important to the future of this game.–

Battle tasks have been discussed quite a bit since the update that brought new progression. There was plenty of criticism of specific aspects of the system. Here I’d like to list all the issues and flaws of battle tasks. The only thing I won’t bring up is the obviously (hopefully?) unintentional stuff like tasks that can’t be finished at your campaign level.
(Based on my shamefully extensive experience with various PC games.)

Kill X enemies with weapon Y
Doesn’t allow to play the way you want. The more specialized the weapon, the more it doesn’t allow to play to win. This ruins gameplay for everyone around.
Recommendation - It isn’t harmful only in the most general form that doesn’t restrict your weapons. Even if it’s restricted to the most common and universal weapon it still affects the players and makes them not think in terms of doing everything to win.

Kill X enemies of type Y (tanks / airplanes)
Doesn’t allow to play the way you want. Doesn’t allow to play to win. Your ability to finish it largely depends on the enemy and not on you. The enemy of desired type may not be within reach or he may even be not present at all, at which point you may as well quit the battle if you want to progress.

Capture X points
Doesn’t allow to play the way you want. Doesn’t allow to use some classes. Impossible to do in defense (so you might as well quit right away). Direct participation of all players in point capture isn’t just unnecessary, it also limits your tactics very much and makes the entire team more vulnerable. Thus it also doesn’t allow to play to win.

Build X fortifications
Doesn’t allow to play the way you want. Doesn’t allow to play to win. Winning is unnecessary for this task, risking your engineer by going where the team needs you is not effective if you want to finish the task as quickly as possible. Ruins gameplay for everyone around.

Do X battles in campaign Y
Doesn’t allow to choose goals and methods of achieving them. Offers no incentive to win. In attack it’s often faster to lose, and with this task you want the battle to be over as soon as possible. Especially if it’s in a campaign you aren’t too interested in.
Recommendation - Could possibly work as a weekly task.

Do X battles in game mode Y
Doesn’t allow to play the way you want. Offers no incentive to win. If you hate the game mode, you’re only interested in bringing the battle to an end as soon as possible. Which ruins gameplay for everyone.

Win X times
In theory it makes you want to win. In practice just makes players feel completely helpless. Average players have almost no impact on whether or not their team wins. Will make people quit battles that are perceived to be already lost. Which ruins gameplay for everyone.

Take X-th place
The only task that actually offers incentive to strive for maximum effectiveness. Except that it’s theoretically impossible to finish for a good portion of the playerbase. There’s no justification for existence of such tasks in a system where they are mandatory for progression.

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To sum it up, almost all tasks don’t allow to play the way you want. Most of them don’t allow to play to win. Some even make you want to lose (because it’s more effective). My prediction is that combined with an unending marathon created by battle passes, this system will make players burn out and lose interest very quickly.

The system must be made less harsh. It needs to allow people to play the way they want without sacrificing progression. It needs to allow people to strive towards victory in each battle. Moreover it needs to reward players for trying to win - each in their own way of course. This goes completely contrary to the system where battle tasks are mandatory for progression. It goes contrary to a system where battle pass is positioned as the main means of progression. I don’t have a clue how to make the necessary changes on a live game but I wasn’t the one who made the decision to launch the new progression without testing it first.

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I must also touch upon the battle pass since it’s connected to battle tasks.
This mechanic could be very useful for maintaining continued interest over long time. However, it only works as a side activity. By making it the primary activity (and even worse - the primary means of progression) developers are placing too much psychological stress on players. This will only lead to faster burnout.

For a battle pass to work without harming the game, it must contain predominantly cosmetic and secondary (non-unique) rewards. Practical and unique rewards must represent a tiny portion of game’s content. A good example is WT battle pass that allows you to get 4 vehicles out of 1000+ of unlockable vehicles anyone can get for free.

3 Likes

I wrote it few times already, I wish that BP was additional progress system along with the old system where you would receive bronze orders every x amount of experience.

They really need to rethink the progression system because finishing those tedious tasks for bronze orders is boring and not fun on the long run. I’m starting burning out already with premium BP and Premium account.

Many of the tasks are counterproductive against objectives and the team.

E.g. if player has hour or two to play and wants to finish 3 tasks, he will focus on getting those pistol, flamethrower, grenade kills instead of playing objectives.

Overall there is not enough bronze orders even on the premium account, which should let you play comfortably (especially for the price)

There supposed to be guaranteed one easy task at all time. All tasks I have are time consuming… unless you count 15 pistol kills as “easy”, that should be completed in one or two games.

Also in last update there was information that there will be main and additional tasks and all I see is additional tasks… where are the main ones?

2 Likes

if you allow me to spend some words on this topic, i mostly agree but there are a few points that i disagree.

like,

i think that this one it’s not that bad, but it should consider the level of campaign and keep in mind the player progression in order to give them available battle tasks that HE can complete.

not being forced to re roll kill with mortars and than get play x faction on the other campaign.

on this one, i disagree. it’s not that hard and i’ll speak about one major point.

those battletask, required to be done in differents matches, doesn’t mean you have to complete them right away. i don’t wanna play devil’s advocate, but just because you have that task, doesn’t mean you have to be on your own not being usefull for the team, it’s players fault that for lazyness they feel frustrated on being obligued. like, you can make them for 1/3rd, and than finish them in another match. it’s simple as that.

this one, in my opinion should be removed.
because the game should recognize which faction you are playing. and getting suggested to play another faction that you almost never touched before for just a bronze order, it’s out of question.
it’s just farm without fun since matchmaker skill based it’s not a thing.

i think we could slide this one through.

that’s only one side of the medal though…

this one is really hard, like, it really depends from the player’s capability for the majority, and a small part in their equipment.

and the problem that i can realize, like, in most of my matches, me like many others out there, finish to be in the first place of almost any match ( weird flex, but ok ), so my worries, is that i’m taking someone else spot that needed to be filled because that someone had the challenge of being first in the battle.

it’s not forgiving at all. and i realize that their best, might be my worst.
i don’t know how to fix this one other than delete it.

because otherwise when everyone will be full equipped at end tier, it would depend from equipments, not skills anymore ( or cheesy way to play ), like lying down with mg34 for moscow and 42 for normandy spraying whoever you encounter.

waiting behind corners with shotguns,

using rally point behind enemy spawns, and yada yada yada.

again, not to sounds B****y about it, but i think it’s a good thing, so that the game can somewhat inspire the player to try newer thing, and get pratice with like, semi auto rifles, bolt actions, smgs, using planes, finding new ways to destroy vehicles as they are somewhat forced to do. it adds a good variety of " experience is the best teacher ".

i thought about this, and as i said before, battle task should be reworked in order to keep in mind what the player have and which faction they are playing without wasting their re roll possibility, and above all, add more battle tasks. i would say up to 6/8, so that you can complete more battle task per match, and leave the ones that you don’t like. giving the players reason to focus better on battle task, and perhaps make the others when lack of willing or ability to complete ones, they will be alble to complete others.

Example, destory 1 airplane, if you can’t make it, because there’s an ace pilot, or you don’t have engy to build AA, you can make another one in your list rather than leave the match and carry on your tasks.

can’t disagree right there…

evrywhere gaijing is involved, frustration is behind the corner… exept star conflict.
but old free to plays were designed somewhat better than newer ones…

i strongly disagree.

many people tends to compare WT battlepass with enlisted one, and in my opinion it’s much more better the enlisted one, because it does not contain huge gaps between payers and free to players reward.

otherwise you are not considering that the price might change if more content for the premium is added. and for no reason should be the case.

weather it’s truee that the battle pass is long, but i prefer it this way. rather than give huge ammount of stuff for those who already pay.
cheers.

it should be a little support for the dev with some rewards in exchange. not a pay check for just breathing.

for no reasons at all you should be albe to pay just because it has more. it woudl just hurt the whole playerbase as huge gap will be rised.

The problem is that it doesn’t just inspire to try newer things, it mandates that you do. All the time. Without any breaks, without periods where you can do what you want. At least if you want to progress, which is a huge part of this game. There is no incentive to do well in battles, there’s only an incentive to do tasks quickly. Sometimes there’s a slight correlation between the two, but even then you can’t try wining the way you want.

Why stay in a losing battle if your task says you need to win? Why build fortification and cap zones over several battles when you can cheese it in one? Why bother doing what’s right when you need knife kills or artillery kills? The only thing that could stop people from turning this into pure cancer for everyone is human decency, and I wouldn’t bank on human decency when it’s the least pragmatic thing to do.

Sure, you’ll always have combination of different tasks. So maybe you’ll have to finish the losing battle when you need wins, simply because you also need knife kills. That only means you’ll be all the more annoyed for it. Which only leads to faster burnout.

As for the battle pass in WT, it’s not perfect. It’s completely optional, though. Players can ignore it entirely and they won’t miss out on anything really. That alone makes it a lot better than what Enlisted has to offer as far as I’m concerned.

i see your point.

not much to argue here to be honest.

why leave? it shows pour character. and therefore if leaving a match should lead in a penalty.

truee.

that’s why i think that 3 task are not enough, there should be 8 active per time.

good thing they said that this system was in beta, and always ready to change it.

this, unfortunally it’s not the case,

because WT has BP; matchmaking at least sorted for battle rating.

in enlisted, we do not. you are just gonna make rich more richer, and poors more poorer.

that’s why the current battlepass it’s neutral for everyone, yes you get a few cards more if you pay and some gold, but that’s it’s. it’s a small advantage, not a huge one like wt where it gives you more units, more currency, more challenge, it’s just a clusterfuck in my opinion.

I suppose we approach it from different perspectives. I don’t really mind staying “poor” as “rich get richer”, just as long as I can do whatever I want and get rewarded for trying my best.

Also paid BP in Enlisted is a bit of an insult - all you get is a tiny bonus and a dubious privilege of being able to do 9 tasks every day. Meanwhile it’s currently virtually impossible to do 9 tasks in one session unless you treat the game as a full time job. Kind of defeats the purpose of having to pay for something.

2 Likes

I think it would actually be more fun if you could get bronze orders for winning ‘Best X’ awards, and maybe the MVP could get a random silver order, maybe add more categories such as most headshots, most grenade kills in a single life etc, you know, make the progression actually tied to your performance in the games and make it also fun.