Air combat lead indicator

While i get the point of it, it does get a bit too easy after 2 and a half years of playing. From my point of view it should be present while you learn how to fly and fight in an aircraft but it should disappear after a while.
I’ve had a couple of matches a year or so ago where due to some bug the lead indicator did not show. It was the best time i’ve had flying (and the most sphincter clenching also). Dogfights felt REAL, no one shot unless they were sure they would score a hit because the alternative would be that they would go down. That also means that pilots had to use tactics to gain the upper hand on the enemy plane.

My point is this, maybe it would be a good ideea to remove the lead indicator for planes after a certain level in the progression. You could still have it for AA guns due to the fact that you have to track a plane faster from the ground but for planes you could have a (and this is from the top of my head and open for debate) level 15 lead indicator delete for planes.

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I’m personally pretty lazy so I’m really glad for it existing.
But I get your point and I wouldn’t mind its removal.

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Honestly… i’d rather have 2-3 hard earned plane kills instead of 10-12. I’ve had battles where i took out 2 planes and a tank in less than a minute. it’s not rewarding after a while

Yeah, I get you. That’s why I wouldn’t be against it. It’s very reasonable suggestion.

Ya pull it and Pull the marks for tanks as well, especially since you can set them from air on tanks you cant even see.

And Pull that super cheesy reticle thing on the tanks that allows you target tanks you can’t even see on the Gound through brush.

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I agree. With one caveat.

In War Thunder, in first person view you can adjust the seat up/down left/right etc, this means you can use the full gunsight and see over the nose, allowing you to lead way better (no aim indicator in WT). This is not possible right now in Enlisted iirc, so half the time the enemy is flying below your nose in a turn and you unrealistically can’t see them.

So what ends up happening is people are shooting at a lead indicator that is halfway through the fuselage, a big cheat nonetheless

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Id be quite happy for all Visual lead indicators, ground and plane to be removed.

I rather appreciate no crosshair from the hip

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While I get what you are getting at, I don’t think removing it is a good idea, ESPECIALLY for ground based AA. It’s already quite difficult to down a plane with AA, so unless they bring in Flak Cannons, I am completely opposed to your suggestion.

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I’m not against this. (For planes, I agree that AAA should still have lead indicator.)

Hit markers should stay, tho.

Also, if hitting targets becomes harder, I think effectiveness of plane guns in terms of damage should be increased accordingly.(20-50%?)

ALSO, QUITE IMPORTANT: the lead indicator helps to distinguish between friendly and enemy planes, too. If it gets removed, the tag on a friendly plane should turn blue at greater distance.

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Pls read OP again, i said it should remain for AA guns

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How about:
a realistic mode?

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Not sure about this, it’s quite hard to fly stealthly and lose the plane that’s chasing you when you have a big red triangle that marks your position behind trees and hills. It could be more context specific, meaning, friendly planes have blue marker, enemy planes have no marker (including the grey one). If the enemy plane engages you, it gets the red marker for as long as it shoots at you and a certain lenght of time after it stops (30 seconds, 40, 50… dunno, it’s up for debate). The same would go for enemy planes you shoot at, after first hit the enemy plane gets a red marker for a certain lenght of time. If you can’t keep landing shots on the enemy plane, the enemy mark would disappear to allow it to lose the tail.

My ideea is open for debate so feel free to do so

I am in favour of aircraft markers in their current form, becoming visible within a certain range and when the camera is pointed more or less in the direction of the plane.

This because planes at distance end up being rendered as tiny grey dots, that too often blend with the terrain.

Since our pilot’s POV is necessarily restricted to a few inches monitor, on which we lack long range detail and proper depth perception, even in a realistic context I support the assist of visual aids such as markers (in their current form) and partial zoom ability, as I consider them a way to make up for unavoidable technical restrictions.

Lead indicator, on the other hand, is a luxury and could be got rid of without too many problems.

(It’s usually twitching and inaccurate anyway.)

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Yes, and this current system as it is does not reward evasive maneuvers. Say you have the skill to do a fast tight turn, get out of your chasers sight and go low and fly between trees to get away, being marked for the enemy plane even behind trees and hills even though he has no ideea where you went, makes the whole thing useless.

No.

Ah correct, that part I mixed up with one of the comments.

However, I think that for planes it should remain, but only when you get close to the plane. Otherwise perhaps make it a perk? Make it a high cost on combat perk points so you have to choose it or one of the other ones but not both.