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The AI currently prioritises running towards the player over anything. In many scenarios after you die, then gain control of another soldier in the back, all the soldiers in front of you will run towards you and turn their backs to enemy fire just so they can run to be next to you. AI needs to remain in combat, not kill himself trying to just be next to you. This behavior also obstructs your view of the enemy soldiers shooting at you.
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The AI has no sense of imminent danger/self preservation. I have seen my AI have a stand off with the enemies AI, or even worse, enemy players (in this scenario they just get farmed immediately, of course). The AI should be more willing to open fire but it seems to not value it’s own life.
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The AI often does not have a reaction after a teammate right next to him dies. This only leads to the AI itself just being next on the menu. So not only is there no self preservation, there is no sense for defending teammates or it is severely reduced for some reason.
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The AI cannot sprint. This also affects their mobility in water, which is notoriously bad, leading to many difficulties in certain maps. Not sure if the inability to sprint is for game pacing balance, but fast swimming should at least be considered.
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The AIs behavior around the player which aims down the sights has been improved but it seems to not work while aiming AT weapons and grenades. Dying because your AI teammate decides to run infront of your Panzerfaust is very unsatisfactory. The same goes for setting your own team on fire with a Molotov.
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The AIs position ordering should be improved. There should be a feature where the player can command the AI to stand in a specific place within the capture/defense point and the game still allowing the player to roam without the 50m limit. This limit could also be slightly increased, in my opinion. Another thing that must be mentioned is that the a lot of points in the game are designed in a way where the center is an open area and if the player commands the AI to guard the point, it will just stand in the open, usually leading to getting farmed by artillery/snipers/tanks/planes.
Bonus: Makin the sniper AI more capable would make the class, and more importantly, the squad itself, more viable.
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- No