Now you’re thinking! I like it dude.
This is helpful but not much xp is given for this particular task, so giving fighters targets to attack may give the something to do in their down time
Just there are definitely more possibilities to be exploited. Especially for engineers or radio operators. Would make the game that much better!
I don’t want to see a robot farm in the sky
Not to mention the non-threatening but long-term occupying behavior of casual players
I don’t even want to see the enemy using incompetent aircraft pilots to poison friendly forces.
Aircraft maintenance will undoubtedly significantly increase the frequency of these behaviors
Low-skilled players who improperly occupy vehicles should do something that contributes to the team
Like dropping a bomb into a high-risk target’s face or getting off a plane or something.
Rather than wasting time on the aircraft and the lives of teammates or relying on probabilistic sneak attacks on enemy aircraft.
I 100% agree.
Using a fighter is sometimes really boring because there are not enough enemy planes. I want more enemy planes because dogfighting is fun😥
•Current airstrikes call in 5 planes.
•I’m only suggesting calling in 2 planes every 2 mins.
• So if a airstrike is called in every 2 mins 30 sec, would this be a “robot sky farm”.
•If not, why? Because it would be the same amount of aircraft. Not to mention that the fighters will be more effort to fight than the bombers.
i would like the airfield tho
You and me both
Then what you need is (excellent) enemy driving
This should be simpler than letting the official AI learn to fly a plane
Their essence is strategic bombing rather than simply placing them in the sky to become a target for others.
(It’s a pity that now the crybaby cries so much that the bombing is no different than garbage)
I haven’t used air strikes in a long time
The cool down time seems to be 4 minutes?
I do see a lot of casual players who just ambush bombers and encounter dive planes by luck.
And these people’s ability to counter ground forces is usually very poor.
(Bad enough to make me remember how bad their bomb-throwing skills were)
even so
They are still selfishly watching the friendly forces continue to suffer in the sky while waiting for the next score packet to pass in front of them.
This is also my biggest argument against adding more AI aircraft.
Even these AI planes are very good pesticides
There is no need for them to exist
This is a (team) PVP
Players should solve problems themselves rather than leaving it to the AI
I would rather introduce a performance appraisal system to solve the negative driving behavior of casual players.
After the bombs have dropped there is about 6 mins left of the cool down.
Ai fighters would be more challenging to fight as they would manevour and put up more of a fight
Perhaps a compromise can be made be reducing the ai fighters to being a radio man call in and not sticking around for too long so it doesn’t close the air space for too long, maybe a kind off area denial for planes?
We need to make “pointless anti-aircraft fire” actually work, like on the Berlin map.
In fact, in the Battle of the Pacific, you get hit with heavy anti-aircraft fire from aircraft carriers.
This should be easy to implement.