AI behaviour improvement

Yeah, yeah, these sorts of topics are rampant, and they often times just go along the lines of “Just make the AI better”. I’m not here to do that.

First of all, I’m not a game dev, so I don’t know how exactly AI work, but I’m here to provide suggestions that to my knowledge aren’t overly complex.

I’ll start with an issue I find most annoying - movement.
The AI follow the human leader no matter what, which often leads to them just standing out in the middle of nowhere, or at most sidestepping while firing back at the enemy (usually to little effect). This leads to the rather premature deaths of your squad members, which is annoying to say the least.
Now, as to fixing this, I have a couple of ideas. Firstly, I believe a cover system should be implemented. Squadmates, upon being fired upon, will spot the enemy and move towards chest high cover. If chest high cover is not found, they will crouch behind knee-high cover. This should be done irrespective of the Player’s position (Unless the player runs too far away, in which case the squadmates should pursue). This could also be done with spotting marks, so that when the player spots enemies, the squadmates will prepare to engage targets in that direction. Additionally, if a player is on/around a point, the squadmates should automatically find cover and face the direction of the enemy spawn/next enemy point (Working for both assaulting and defending sides, cancelled when directly ordered to change position/perform any other action).

Next, something that everyone playing this game has experienced at some point - 180 quick-scopes
While they’re not exactly unrealistic, they certainly are annoying. A skilled player doing that is mighty impressive, but when the AI just decides that it wants to become the superior inorganic life form… It ain’t fun. In it’s current form it appears that once you fire at a bot that’s turned around, the AI has immediately spotted you, even without turning around. I suggest implementing a slightly random delay (maybe 0.5-1.5 sec) after the AI has turned more than, say, 120 degrees. Could help ease the frustration, without making the AI completely useless.

Thirdly, I shall discuss quality of life improvements. I believe a separate kill feed should be made for your squadmates, perhaps in the upper left corner, so it’s easier to know when your squad is being absolutely slaughtered. Additionally, it would be nice if units with more than 1 first aid kit could automatically heal and revive the player (Perhaps as a switchable option, or even a perk)

That’s my 2 cents on what the behaviour of AI should be like. I’m open to discussion.

I think when they created the first playable demo of enlisted, they realized it was a copy of COD, so what is the best way to hide that? add stupid bots that don’t even know how to put themselves in cover but quietly snipe you from 300m and pass it off as something revolutionary, "big battles where you command your AI team together and against other players who command their AI teams in WW2! "when the first brother in arms did it already in 2005 with an AI capable of putting itself in cover, outflanking the enemy, doing suppressive fire and other goodies.
I call this “when you want to copy but you do it badly and no one can blame you for copying because you did a bad job”.

My annoyance with the squad bot AI is when I’m running forward to an objective, with the squad following behind. If I switch to a different squad member (to use a different grenade or weapon), all the other squad members suddenly stop and run back towards me (the human squad member) rather than continuing the run forwards.

Implementing a cover system or similar would help, eg if the lead squad member suddenly becomes an AI squad member, get them to look for cover in the direction they’re already going, or nearby, rather than just turn around and run back the way they came.

Protip: instead of relying on your AI squadmates following you, constantly place movement orders as you move. This puts the AI into a more aggressive and cover-conscious state as far as I can tell. Marking enemies faces them in that direction. Combine the two and my AI have racked up impressive numbers. The “Follow” command should only be used far from immediate danger.