General greetings
Now this unique device exists for show
I propose two interrelated actions that will solve the main problem.
Delete a " Can’t be resupplied by engineer "
and add cartridges from 250-1000 of your choice.
How much?
250
500
750
1000
0voters
I didn’t take the numbers too big on purpose, based on the rate of fire.
I dont know about what change it should be, but yes the squad and building both are terrible. It cant be placed anywhere, and combined with mortars being one BR over their weapons BR, they are useless…
So maybe we should make a non-garbage squad?
I know that many squads also need to be improved, but you will discuss them without me, I will take what is unpopular and strictly for each individual.
It was your English forum that cried about how super strong it was on the dev server, and as a result, it was made unplayable.
I’m not asking for increased damage or anything else.
Increase the ammunition belt only
I’m not touching on the bR topic here, because it’s a very sensitive topic.
Here it is necessary to gradually fix the old jambs of developers and the community.
I don’t mean to hate, but how relevant is this here? Isn’t the Russian forum the place where issues regarding the Russian faction get the most attention? From what I can tell, the main focus on the English forum right now is improving game mechanics and fixing specific bugs.
As for the topic you’re suggesting, I don’t think many people would agree with it, considering various High-Explosive weapons were nerfed for a reason; nobody likes being an easy target for that kind of weaponry especially when it’s a paid one. Regarding the round count, even 250 is too high; 50 to 70 would be a different story, since I assume you can easily rebuild it once you respawn with your squad.
What does the national peculiarity of the author and the side of the forum have to do with it?I posted this topic on 2 forums so that more people would see the problem of setting up a squad.
A machine gun is now more effective than this grenade launcher, simply because it shoots a lot and for a long time.
I am not suggesting to increase the damage of Grenades, I perfectly understand what this will lead to, I am only in favor of increasing the tape.
If you include math, and what I suggested
250÷5=50
500÷5=100
750÷5=150
1000÷5=200
it seems to me that the whole community did not understand the idea of the weapon, and since they did not understand the community, the Developers did not fully configure it.
if we compare the table that I gave abovWe will note that the ampoule cannon has an ammunition load of 100 rounds.but there is a special feature of the rate of fire, the ampoule has a very long recharge, which causes the consumption of ammunition to be higher.
Аг-2 In turn, it has a very high rate of fire and overheats in 5 rounds, followed by a long cooling down. This is its balance value.
I could have expressed myself more accurately in Russian, since the translator necessarily does not translate the way I originally intended.
At the same time, I’m not talking about lowering the Br, improving weapons, which, frankly, are weak compared to other prem 4 br. I’m not asking you to add an at-soldier, (although there is an 80mm mortar on the 5 br that destroys any equipment, you can also say a feature)
first, we need to improve the very essence of the squadand then you can discuss other more minor things, because there is always a can opener.
I also offer interesting mechanics for everything that can be thought of so that the game does not stand And does not degrade, because it has such a moment now, they do not give new things, they fix the old, but this is good in its own way. The same SITREP №3 - Teasers, Tickets & Tunisia
Personally, it gives me a lot of hope that we have been heard from a part, and will continue to be listened to.there is hope that there will still be a development and rethinking of the game right now, because the game is becoming outdated in Its framework, and few people understand this.
come visit us and see, we also worry about mechanics, maps and other Gameplay components, maybe a little in our own way, but we are not so stereotypical as to pump only the USSR)
We have our own local memes that you won’t understand, we are quite friendly and want to develop the game.
but there are problems with you and interaction with your side of the forum.
For some reason, I keep getting racist jokes about myself
well, and requests to leave, although this is a free site)
AG-2 has no effect at all in the game. The construction conditions are extremely strict. It can’t be built if the ground is even slightly uneven. It can only be used lying down on the ground, and the damage is extremely low. I deliberately used this small team to play 4 rounds and only managed to kill 2 people. I think this thing could be given to other ordinary engineering troops to let other players see how laughable the kind of damage that is like being bitten by a mosquito is.
His old mistakes have now been fixed. now you can use it in any position, even on the ground or in a window.
The damage is not a problem, the problem is the lack of a normal sight.
the dev server had excellent damage and an endless feed.
but this was removed and now we see ag-2 the way your players wanted it on the Forum.
It was mostly because there have been plenty of clashes in the past with people wanting specific buffs for a certain faction; those discussions often turned rather unpleasant. I’m not saying you’re like that, but it has happened before.
Sorry if I misunderstood just to clarify something, does this weapon have a total of 25 rounds for the entire match (even if you rebuild it), or do you get 25 rounds every time you build it?
I wasn’t referring to the damage itself; rather, having more rounds would allow for even more spamming, making it extremely powerful against infantry. For instance, AP mines were nerfed for that reason even though there’s no limit on how many you can carry per match and the same applies to grenade-launching rifles, though in their case, the damage was reduced.
And thanks for the invitation, ill be there sometime.
I tried it at the shooting range and was able to create an AG-2 on a half-body cover. However, the situation was only slightly better than before.
For enemies at a distance of about 10 meters, you always need to fire 5 to 6 rounds of grenades to adjust the trajectory in order to hit the enemy. But in the Soviet BR5 map pool, urban warfare dominated, which meant that after adjusting the trajectory, the enemy was already blocked by obstacles. And the explosion splash zone of the AG-2 was too small, and often you could only watch helplessly as the enemy ran away or use up all 25 grenade rounds before killing two or three people. It was not as efficient as using the SVT-40 semi-automatic rifle to shoot them down.
The concept and idea that was put in front of this weapon affects, it was much more interesting to beat everything here.
In this topic, I touched upon such an interesting implementation as an automatic mortar.
Here I see a problem like MLRS tanks.
I tried to solve this problem at the time… It didn’t work out, people didn’t understand what I wanted to convey to them.
We have a lot of outdated concepts.
However, I plan to start or end my active activity on both Forums after the update, it will show if there is a chance for development or if the game will follow the same path to the bottom.