Advancing spawns and battle zones

I notice in invasion/assault, after capturing a point, the capturers start spawning closer too fast. It’s kind of weird, because their will be people popping out of houses and be invincible for like 20 seconds. This is a big advantage. A solution for this? Maybe change the spawn locations or something. I don’t know, need help with this one.

It also sucks when the map blacks out and some of your troops get killed by it. The zones shouldn’t be blacked out as close. There should be more room for battle, not just a limited spot. Maybe increase the zone just a little bit.

These are two of the reasons why capturing is easier than defending. The attackers have more artillery range, and more routes for rally points. They can attack at several angles. On top of that you have air strikes. At that point, the defenders will spawn way back, and the capturers have more room to cut off the defenders. Seems unfair

1 Like

They could add unlocking the new attacker spawn locations as secondary objective - one unit getting in an 5m area within the new spawn location and staying alive for 2-3 seconds would enable it. Until all new ones are enabled, the old ones don’t disappear and old area is not grayed out (but defenders should lose their old locations when capture point is lost). The squads enabling the new spawn location should get some XP bonus of course.

I don’t say it’s necessary, but this would make it somewhat more realistic.
As a starter I would add it only in games where the attacker is clearly better than the defender, in that case it probably does not matter much.

Something like that could work. I think anything beats seeing people magically appear out of a wooden cabin or something haha