Note: I solely have experience with the Tunisia campaign and the PC-version. Hence this only regards features in the “squadrons” game mode.
Expansion of squad organisation: e.g., having the already existing spacing commands “wide”, “standard” and “close” in tandem with formational commands as “Row”, “Column”, “Double column” a.o. This would make it easier to synchronise squad exposure when peeking over a crest or further ease movement through trench lines or even moving the squad covered behind armour. This would also simplify movement in formation as I of now would have to walk the AI into position manually with personal orders which in of itself is only valid within a certain distance to a given member. If one could order a defensive line with whatever spacing for example I could then for instance as an engineer build elsewhere or improve a defensive position without worrying about being too far away from the AI as it seems squad orders are valid regardless of my own distance to the squad.
Personal dig orders for shovel equipped AI:
Could work with something akin to the ordering of artillery and would perhaps work the best as a personal order where you could give a rough dig line for the AI to follow with a specified depth such as “to prone”, " to crouch" and “to standing” (for example selected with the “R”-key). This could of course also be used for the AI digging fox holes. With it again being a personal order it would at least stop the exploit where you could send the AI on its merry way to build a recreation of the Maginot line somewhere on the map as the player would at least have to remain attached to the AI. This would improve the feeling of usability the squad has as they now also can assist you in that aspect if all other actual players with shovels are occupied with fighting. Of course I can appreciate that there has to be some coding in solving how to make the orders only being valid for “digable” ground.
Squad fire discipline order:
A rather simple one: “Weapons free”, “Return fire if fired upon”, “Hold fire”. I have been in some instances where I for instance hear or see another squad drawing attention knowingly or unknowingly creating covering fire for my squads movement. Sadly in some instances the AI are trigger happy enough to break cover if we are crawling beneath a crest/berm to exploit a flank.
An aside:
- An option for free-look aim centring (as in the aim going to where free-look is released) is sorely missed especially when coming from certain other game titles.
And yes I am well aware that the topic might have been brought up in the past, but different people different points and change through persistence I suppose.