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sniper/recon squad: AA
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radio-operator squad: Radar for spot enemy plane before they arrive in the ground battle area
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mortar squad: a fixed heavy mortar usable by every player like AA or AT, armed with AP,HE,Smoke, who is able to deal with grey zone camper and do a true long-range support
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Assaulter: advanced ammobox who is able to restock ammo and only 1 infantry granade per soldier for 1 time (not White phosphorus,molotov and expopack)
Liked this
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But other options are lack of creative
They should have option to build structures that would block ability (or multiply time) to build anything for enemy team in certain area (for example 10-20 metres). At least some kind of counter/protection against rally points.
(Could be unlocked to build after 10 kills (or any kind of achievement during match) so it’s not so easily spammed, structure could be something like trophies obtained from enemies)
Lol that’s hilarious xD
I don’t see much specialness in the that the sniper/recon team’s architecture is AA.
How about instead giving their buildings a special periscope?
Pressing the spot button will automatically spot a few meters radius of the reticle, allowing the user to efficiently search for rally points, etc. Also give it the ability to display the spotted enemy infantry on a mini-map for a short time.


Because this is something already requested for binocular, maybe they can build a fixed scoped AT-RIFLE… but anyway there is no a really good buildable for them
Then, it might be a good idea to have a fixed communicator in the recon team building.
It would request AI operated recon aircraft in addition to the usual artillery requests. The reconnaissance plane would circle overhead for a certain time, like a UAV in CoD, and show enemy infantry and rally points on the map.

This is something for the radio-operator
Yep, but it’s not mobile, like the radio operators’ one. So, i think it could be given to the snipers.
Radio-operator are the one with a radio, do this is like steal their job
If so, some players can camp behind and never give a glance at the cap.
Although throwing animation has been delayed, the abuse of granade is still normal in matches. I think TNTs is OK anyway, and assault squad can even get an extra AT granade launcher.
Good idea. And the radar should help AA gunners to indentify enemy aircrafts at a longer range.
Yes, all these buildable issues will made each specialist team much more valuable.
Radar can be problematic
What will be its range ?
games generally progress too fast.
The aa gun you built may end up in greyzone before you even have a chance to use
A radar that can be built by infantrymen in a war where radar has just appeared may be a little less HA.
Instead of radar, give the radio operator a static radio that has a quick artillery cooldown and can call in scouts.
Personally I think a ladder would be much more fitting for this class. Not only to better position snipers, but to create more routes when pushing forward.
I still don’t think giving assaulters that much more power for grenade spam is a good option. Even frags in bulk can be spammed for annoying effect. As far as ammo, their engineer can already build an ammo box.
I suggest a bangalore torpedo as a way to clear enemy fortifications safer.



