Further, an additional list of rewards for performing certain game actions during the match will be offered:
Reward for reconnaissance when enemy vehicles are destroyed (15-25 points);
Reward for reconnaissance when enemy infantry is destroyed (1-2 points for one infantryman);
Reward for dismantling / destroying enemy buildings (Outposts - 30 points; anti-aircraft and anti-tank guns - 25 points; machine gun nests - 15 points; other engineering fortifications and buildings - from 5 to 10 points per unit);
Multiplier for seria the destruction of enemy vehicles after X vehicles destroyed (1.2x-1.5x experience for the subsequent destruction of vehicles during a series);
Multiplier for seria destroying enemy vehicles without losing a player character during a series after X vehicles destroyed (1.5x-2x experience for subsequent destruction of vehicles during a series);
Points 1 and 2 stimulate players to mark enemy infantry and vehicle clusters, because According to my observations, players are reluctant to use this game mechanics, which, in turn, makes the game on vehicles and support units less effective and team-based;
Point 3 will allow players to more often try to destroy enemy fortifications and buildings, while making the gameplay more dynamic. This item will especially affect the dynamics of the “Assault” game mode.
Points 4 and 5 will encourage players to play more accurate gameplay when playing for aircraft and ground vehicles, and will also make the interaction of the infantry with enemy vehicles more dynamic.