Adding Tunisian equipment/abilities to the other campaigns

Are there plans to bring the Tunisian shovels and smoke artillery to the other campaigns?

Especially for Normandy on D-Day, being able to dig trenches/foxholes could change the entire playstyle and make it more interesting for both teams.

As far as smoke goes, I often try to call it in when playing any of the other campaigns and constantly forget that I can’t.

What’s everyone else’s thoughts on this?

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Yes, there are plans. I assume the next update will bring them in across the board.

On Normandy D-Day (as the attackers), speed, aggression and/or flanking are, at least for me, the key to capping the 1st point.
Flanking is already a thing, so the only place to build a trench is straight up the middle of the beach.
My engineers have better things to do. Just my opinion.

I’m sure there are “plans”. It’s not like it would require a lot of work to copy and paste the mechanic. They were probably just testing it in Tunisia. Except that in practice these mechanics don’t do anything. Digging a small trench takes longer than capping a point. You have to dig manually yourself while your bots uselessly die around you. Why do it?

Smoke artillery could potentially be useful, but it’s some higher level tactical play with zero immediate reward. In a game where most remaining players just farm points on bots and occasionally go out of their way to humiliate other players. I’ve been playing somewhat regularly since the addition of Tunisia and have seen smoke artillery no more than 5 times in total.