Terrible to balance the game in that way, we want to play a FPS game not a luckbox simulator. Revert the changes, the game was better before all this RNG nonsense.
Devs also said they didn´t add dispersion to rifles, which is false. Rifles have a very hard time hitting enemies from a 80+ meters distance.
You’re literally the one crying, people are making topics on why this was a bad change, but you disagree, so you feel the primitive need to insult everyone. Sure, maybe you don’t agree, but have you ever though of just making an argument for yourself instead of jus going around throwing insults. Because maybe if you could make a good point, it would make the change better (or less bad for everyone).
I have to agree. I read the change and saw a few threads in here, but when I jumped on, I couldn’t really tell the difference. I generally play from longer ranges so was afraid this would hurt my playstyle more than than aggressive players. It doesn’t seem to be the case from my perspective
In saying that, I would rather not have rng dispersion added to the game. Last game i played that added this from memory was Socom 3, it was universally despised and the game went downhill shortly afterward with many players returning to Socom 2.
I do not agree that it has become more difficult to play, on the contrary, bots have begun to smear more often - and this is good.
However, I see dissatisfaction in the Russian and English sections, and I want to ask: why not just remove the auto-tuning of the rear sight range, and activate the settings to change them, since they are already there ?!
This works great in HnG, and this is the little FPS detail you need to follow in order to succeed. There is nothing random here - pure physics.