I propose to use soldiers from the reserve by doing special tasks for them.
Tasks of the type:
You need two people with strength (it is indicated by a fist and means the ability to handle weapons, but in this case let it stand for strength) at least 12 to help in the hospital.
The task lasts 12 hours. The reward is a chance to get one first aid kit. In case of early termination of the task, the reward is not given.
Well, by analogy:
To the repair plant (repair kit, a couple of spare parts to improve tanks)
To a weapons factory (one sample of a weapon or a couple of spare parts for it)
To a recruiting station with a chance to find a volunteer (any soldier of the first rank)
And so on.
The higher the characteristics of the sent fighter, the greater the chance of a reward.
Offer your options.
There is little content in the game, it is necessary to expand it not only by riveting new tanks and weapons, but also by a variety of gameplay.
You know… I really love this idea. Premium time still offer +100 reserve and I haven’t sold my guys yet.
Not only that, but what the devs said about having full squad quickly without the need to hire new ones is absolutely FALSE: starting stats are random. As such, eventually you’ll replace the guy you bough for another in the hope of getting one with better stats… Thus creating a surplus of unused soldiers.
What you propose would be a fun mechanic to give them a “second life”
Xcom 2 has a similar mechanic in WOTC expansion, where you can send some of your reserve soldiers in “special operations”. Basically, you have them locked and unavailable for X time, and at the end you get them back and collect some kind of reward.
A similar mechanic could PERHAPS find a place in Enlisted, whereas you would (hypothetically) assign reserve troops to specific slots, which would grant some kind of bonuses.
On one hand, I would welcome the ability to employ surplus soldiers if the provided bonus was a boost in bronze earnings, in order to speed up both weapons and troops upgrading.
But on the other hand, I’m afraid this could become the start of a downhill descent where “menu logistics management” becomes more and more important, eventually becoming too much of a tool for “enforced” monetisation, and actual match earnings become irrelevant in spite of a convoluted system that makes progresses negligible unless maximizing “logistic bonuses” first.